2 --Copyright (C) 2014 sapier
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 --GNU Lesser General Public License for more details.
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 local function current_game()
19 local last_game_id = core.setting_get("menu_last_game")
20 local game, index = gamemgr.find_by_gameid(last_game_id)
25 local function singleplayer_refresh_gamebar()
27 local old_bar = ui.find_by_name("game_button_bar")
29 if old_bar ~= nil then
33 local function game_buttonbar_button_handler(fields)
34 for key,value in pairs(fields) do
35 for j=1,#gamemgr.games,1 do
36 if ("game_btnbar_" .. gamemgr.games[j].id == key) then
37 mm_texture.update("singleplayer", gamemgr.games[j])
38 core.set_topleft_text(gamemgr.games[j].name)
39 core.setting_set("menu_last_game",gamemgr.games[j].id)
40 menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
41 local index = filterlist.get_current_index(menudata.worldlist,
42 tonumber(core.setting_get("mainmenu_last_selected_world")))
43 local selected = core.get_textlist_index("sp_worlds")
44 if not index or index < 1 then
45 index = math.min(core.get_textlist_index("sp_worlds"),
46 #menudata.worldlist:get_list())
48 menu_worldmt_legacy(index)
55 local btnbar = buttonbar_create("game_button_bar",
56 game_buttonbar_button_handler,
57 {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
59 for i=1,#gamemgr.games,1 do
60 local btn_name = "game_btnbar_" .. gamemgr.games[i].id
64 local tooltip = core.formspec_escape(gamemgr.games[i].name)
66 if gamemgr.games[i].menuicon_path ~= nil and
67 gamemgr.games[i].menuicon_path ~= "" then
68 image = core.formspec_escape(gamemgr.games[i].menuicon_path)
71 local part1 = gamemgr.games[i].id:sub(1,5)
72 local part2 = gamemgr.games[i].id:sub(6,10)
73 local part3 = gamemgr.games[i].id:sub(11)
75 text = part1 .. "\n" .. part2
78 text = text .. "\n" .. part3
81 btnbar:add_button(btn_name, text, image, tooltip)
85 local function get_formspec(tabview, name, tabdata)
88 local index = filterlist.get_current_index(menudata.worldlist,
89 tonumber(core.setting_get("mainmenu_last_selected_world"))
93 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
94 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
95 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
96 "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
97 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
98 "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
99 dump(core.setting_getbool("creative_mode")) .. "]"..
100 "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
101 dump(core.setting_getbool("enable_damage")) .. "]"..
102 "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
103 menu_render_worldlist() ..
108 local function main_button_handler(this, fields, name, tabdata)
110 assert(name == "singleplayer")
112 local world_doubleclick = false
114 if fields["sp_worlds"] ~= nil then
115 local event = core.explode_textlist_event(fields["sp_worlds"])
116 local selected = core.get_textlist_index("sp_worlds")
118 menu_worldmt_legacy(selected)
120 if event.type == "DCL" then
121 world_doubleclick = true
124 if event.type == "CHG" and selected ~= nil then
125 core.setting_set("mainmenu_last_selected_world",
126 menudata.worldlist:get_raw_index(selected))
131 if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
135 if fields["cb_creative_mode"] then
136 core.setting_set("creative_mode", fields["cb_creative_mode"])
137 local selected = core.get_textlist_index("sp_worlds")
138 menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
143 if fields["cb_enable_damage"] then
144 core.setting_set("enable_damage", fields["cb_enable_damage"])
145 local selected = core.get_textlist_index("sp_worlds")
146 menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
151 if fields["play"] ~= nil or
153 fields["key_enter"] then
154 local selected = core.get_textlist_index("sp_worlds")
155 gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
157 if selected ~= nil and gamedata.selected_world ~= 0 then
158 gamedata.singleplayer = true
161 gamedata.errormessage =
162 fgettext("No world created or selected!")
167 if fields["world_create"] ~= nil then
168 local create_world_dlg = create_create_world_dlg(true)
169 create_world_dlg:set_parent(this)
171 create_world_dlg:show()
172 mm_texture.update("singleplayer",current_game())
176 if fields["world_delete"] ~= nil then
177 local selected = core.get_textlist_index("sp_worlds")
178 if selected ~= nil and
179 selected <= menudata.worldlist:size() then
180 local world = menudata.worldlist:get_list()[selected]
182 world.name ~= nil and
183 world.name ~= "" then
184 local index = menudata.worldlist:get_raw_index(selected)
185 local delete_world_dlg = create_delete_world_dlg(world.name,index)
186 delete_world_dlg:set_parent(this)
188 delete_world_dlg:show()
189 mm_texture.update("singleplayer",current_game())
196 if fields["world_configure"] ~= nil then
197 local selected = core.get_textlist_index("sp_worlds")
198 if selected ~= nil then
200 create_configure_world_dlg(
201 menudata.worldlist:get_raw_index(selected))
203 if (configdialog ~= nil) then
204 configdialog:set_parent(this)
207 mm_texture.update("singleplayer",current_game())
215 local function on_change(type, old_tab, new_tab)
216 local buttonbar = ui.find_by_name("game_button_bar")
218 if ( buttonbar == nil ) then
219 singleplayer_refresh_gamebar()
220 buttonbar = ui.find_by_name("game_button_bar")
223 if (type == "ENTER") then
224 local game = current_game()
227 menudata.worldlist:set_filtercriteria(game.id)
228 core.set_topleft_text(game.name)
229 mm_texture.update("singleplayer",game)
233 menudata.worldlist:set_filtercriteria(nil)
235 core.set_topleft_text("")
236 mm_texture.update(new_tab,nil)
240 --------------------------------------------------------------------------------
242 name = "singleplayer",
243 caption = fgettext("Singleplayer"),
244 cbf_formspec = get_formspec,
245 cbf_button_handler = main_button_handler,
246 on_change = on_change