Save creative_mode and enable_damage setting for each world in world.mt
[oweals/minetest.git] / builtin / mainmenu / tab_singleplayer.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 local function current_game()
19         local last_game_id = core.setting_get("menu_last_game")
20         local game, index = gamemgr.find_by_gameid(last_game_id)
21         
22         return game
23 end
24
25 local function singleplayer_refresh_gamebar()
26         
27         local old_bar = ui.find_by_name("game_button_bar")
28         
29         if old_bar ~= nil then
30                 old_bar:delete()
31         end
32
33         local function game_buttonbar_button_handler(fields)
34                 for key,value in pairs(fields) do
35                         for j=1,#gamemgr.games,1 do
36                                 if ("game_btnbar_" .. gamemgr.games[j].id == key) then
37                                         mm_texture.update("singleplayer", gamemgr.games[j])
38                                         core.set_topleft_text(gamemgr.games[j].name)
39                                         core.setting_set("menu_last_game",gamemgr.games[j].id)
40                                         menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
41                                         return true
42                                 end
43                         end
44                 end
45         end
46
47         local btnbar = buttonbar_create("game_button_bar",
48                 game_buttonbar_button_handler,
49                 {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
50
51         for i=1,#gamemgr.games,1 do
52                 local btn_name = "game_btnbar_" .. gamemgr.games[i].id
53                 
54                 local image = nil
55                 local text = nil
56                 local tooltip = core.formspec_escape(gamemgr.games[i].name)
57                 
58                 if gamemgr.games[i].menuicon_path ~= nil and
59                         gamemgr.games[i].menuicon_path ~= "" then
60                         image = core.formspec_escape(gamemgr.games[i].menuicon_path)
61                 else
62                 
63                         local part1 = gamemgr.games[i].id:sub(1,5)
64                         local part2 = gamemgr.games[i].id:sub(6,10)
65                         local part3 = gamemgr.games[i].id:sub(11)
66                         
67                         text = part1 .. "\n" .. part2
68                         if part3 ~= nil and
69                                 part3 ~= "" then
70                                 text = text .. "\n" .. part3
71                         end
72                 end
73                 btnbar:add_button(btn_name, text, image, tooltip)
74         end
75 end
76
77 local function get_formspec(tabview, name, tabdata)
78         local retval = ""
79         
80         local index = filterlist.get_current_index(menudata.worldlist,
81                                 tonumber(core.setting_get("mainmenu_last_selected_world"))
82                                 )
83
84         retval = retval ..
85                         "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
86                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
87                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
88                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
89                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
90                         "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
91                         dump(core.setting_getbool("creative_mode")) .. "]"..
92                         "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
93                         dump(core.setting_getbool("enable_damage")) .. "]"..
94                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
95                         menu_render_worldlist() ..
96                         ";" .. index .. "]"
97         return retval
98 end
99
100 local function main_button_handler(this, fields, name, tabdata)
101
102         assert(name == "singleplayer")
103
104         local world_doubleclick = false
105
106         if fields["sp_worlds"] ~= nil then
107                 local event = core.explode_textlist_event(fields["sp_worlds"])
108
109                 local selected = core.get_textlist_index("sp_worlds")
110                 if selected ~= nil then
111                         local filename = menudata.worldlist:get_list()[selected].path
112                         local worldconfig = modmgr.get_worldconfig(filename)
113                         filename = filename .. DIR_DELIM .. "world.mt"
114
115                         if worldconfig.creative_mode ~= nil then
116                                 core.setting_set("creative_mode", worldconfig.creative_mode)
117                         else
118                                 local worldfile = Settings(filename)
119                                 worldfile:set("creative_mode", core.setting_get("creative_mode"))
120                                 if not worldfile:write() then
121                                         core.log("error", "Failed to write world config file")
122                                 end
123                         end
124                         if worldconfig.enable_damage ~= nil then
125                                 core.setting_set("enable_damage", worldconfig.enable_damage)
126                         else
127                                 local worldfile = Settings(filename)
128                                 worldfile:set("enable_damage", core.setting_get("enable_damage"))
129                                 if not worldfile:write() then
130                                         core.log("error", "Failed to write world config file")
131                                 end
132                         end
133                 end
134
135                 if event.type == "DCL" then
136                         world_doubleclick = true
137                 end
138
139                 if event.type == "CHG" and selected ~= nil then
140                         core.setting_set("mainmenu_last_selected_world",
141                                 menudata.worldlist:get_raw_index(selected))
142                         return true
143                 end
144         end
145
146         if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
147                 return true
148         end
149
150         if fields["cb_creative_mode"] then
151                 core.setting_set("creative_mode", fields["cb_creative_mode"])
152                 local selected = core.get_textlist_index("sp_worlds")
153                 local filename = menudata.worldlist:get_list()[selected].path ..
154                                 DIR_DELIM .. "world.mt"
155
156                 local worldfile = Settings(filename)
157                 worldfile:set("creative_mode", fields["cb_creative_mode"])
158                 if not worldfile:write() then
159                         core.log("error", "Failed to write world config file")
160                 end
161                 return true
162         end
163
164         if fields["cb_enable_damage"] then
165                 core.setting_set("enable_damage", fields["cb_enable_damage"])
166                 local selected = core.get_textlist_index("sp_worlds")
167                 local filename = menudata.worldlist:get_list()[selected].path ..
168                                 DIR_DELIM .. "world.mt"
169
170                 local worldfile = Settings(filename)
171                 worldfile:set("enable_damage", fields["cb_enable_damage"])
172                 if not worldfile:write() then
173                         core.log("error", "Failed to write world config file")
174                 end
175                 return true
176         end
177
178         if fields["play"] ~= nil or
179                 world_doubleclick or
180                 fields["key_enter"] then
181                 local selected = core.get_textlist_index("sp_worlds")
182                 
183                 if selected ~= nil then
184                         gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
185                         gamedata.singleplayer   = true
186                         
187                         core.start()
188                 end
189                 return true
190         end
191
192         if fields["world_create"] ~= nil then
193                 local create_world_dlg = create_create_world_dlg(true)
194                 create_world_dlg:set_parent(this)
195                 this:hide()
196                 create_world_dlg:show()
197                 mm_texture.update("singleplayer",current_game())
198                 return true
199         end
200
201         if fields["world_delete"] ~= nil then
202                 local selected = core.get_textlist_index("sp_worlds")
203                 if selected ~= nil and
204                         selected <= menudata.worldlist:size() then
205                         local world = menudata.worldlist:get_list()[selected]
206                         if world ~= nil and
207                                 world.name ~= nil and
208                                 world.name ~= "" then
209                                 local index = menudata.worldlist:get_raw_index(selected)
210                                 local delete_world_dlg = create_delete_world_dlg(world.name,index)
211                                 delete_world_dlg:set_parent(this)
212                                 this:hide()
213                                 delete_world_dlg:show()
214                                 mm_texture.update("singleplayer",current_game())
215                         end
216                 end
217                 
218                 return true
219         end
220
221         if fields["world_configure"] ~= nil then
222                 local selected = core.get_textlist_index("sp_worlds")
223                 if selected ~= nil then
224                         local configdialog =
225                                 create_configure_world_dlg(
226                                                 menudata.worldlist:get_raw_index(selected))
227                         
228                         if (configdialog ~= nil) then
229                                 configdialog:set_parent(this)
230                                 this:hide()
231                                 configdialog:show()
232                                 mm_texture.update("singleplayer",current_game())
233                         end
234                 end
235                 
236                 return true
237         end
238 end
239
240 local function on_change(type, old_tab, new_tab)
241         local buttonbar = ui.find_by_name("game_button_bar")
242         
243         if ( buttonbar == nil ) then
244                 singleplayer_refresh_gamebar()
245                 buttonbar = ui.find_by_name("game_button_bar")
246         end
247         
248         if (type == "ENTER") then
249                 local game = current_game()
250                 
251                 if game then
252                         menudata.worldlist:set_filtercriteria(game.id)
253                         core.set_topleft_text(game.name)
254                         mm_texture.update("singleplayer",game)
255                 end
256                 buttonbar:show()
257         else
258                 menudata.worldlist:set_filtercriteria(nil)
259                 buttonbar:hide()
260                 core.set_topleft_text("")
261                 mm_texture.update(new_tab,nil)
262         end
263 end
264
265 --------------------------------------------------------------------------------
266 tab_singleplayer = {
267         name = "singleplayer",
268         caption = fgettext("Singleplayer"),
269         cbf_formspec = get_formspec,
270         cbf_button_handler = main_button_handler,
271         on_change = on_change
272         }