Remove drivers dropdown in the settings tab
[oweals/minetest.git] / builtin / mainmenu / tab_settings.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19
20 local leaves_style_labels = {
21         fgettext("Opaque Leaves"),
22         fgettext("Simple Leaves"),
23         fgettext("Fancy Leaves")
24 }
25
26 local leaves_style = {
27         {leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
28         {"opaque", "simple", "fancy"},
29 }
30
31 local dd_filter_labels = {
32         fgettext("No Filter"),
33         fgettext("Bilinear Filter"),
34         fgettext("Trilinear Filter")
35 }
36
37 local filters = {
38         {dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
39         {"", "bilinear_filter", "trilinear_filter"},
40 }
41
42 local dd_mipmap_labels = {
43         fgettext("No Mipmap"),
44         fgettext("Mipmap"),
45         fgettext("Mipmap + Aniso. Filter")
46 }
47
48 local mipmap = {
49         {dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
50         {"", "mip_map", "anisotropic_filter"},
51 }
52
53 local function getLeavesStyleSettingIndex()
54         local style = core.setting_get("leaves_style")
55         if (style == leaves_style[2][3]) then
56                 return 3
57         elseif (style == leaves_style[2][2]) then
58                 return 2
59         end
60         return 1
61 end
62
63 local dd_antialiasing_labels = {
64         fgettext("None"),
65         fgettext("2x"),
66         fgettext("4x"),
67         fgettext("8x"),
68 }
69
70 local antialiasing = {
71    {dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..","..
72        dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]},
73    {"0", "2", "4", "8"}
74 }
75
76 local function getFilterSettingIndex()
77         if (core.setting_get(filters[2][3]) == "true") then
78                 return 3
79         end
80         if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
81                 return 2
82         end
83         return 1
84 end
85
86 local function getMipmapSettingIndex()
87         if (core.setting_get(mipmap[2][3]) == "true") then
88                 return 3
89         end
90         if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
91                 return 2
92         end
93         return 1
94 end
95
96 local function getAntialiasingSettingIndex()
97         local antialiasing_setting = core.setting_get("fsaa")
98         for i=1, #(antialiasing[2]) do
99                 if antialiasing_setting == antialiasing[2][i] then
100                         return i
101                 end
102         end
103         return 1
104 end
105
106 local function antialiasing_fname_to_name(fname)
107    for i=1, #(dd_antialiasing_labels) do
108       if fname == dd_antialiasing_labels[i] then
109          return antialiasing[2][i]
110       end
111    end
112
113    return "0"
114 end
115
116 local function dlg_confirm_reset_formspec(data)
117         local retval =
118                 "size[8,3]" ..
119                 "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
120                 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
121                                 fgettext("Yes") .. "]" ..
122                 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
123                                 fgettext("No!!!") .. "]"
124         return retval
125 end
126
127 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
128
129         if fields["dlg_reset_singleplayer_confirm"] ~= nil then
130                 local worldlist = core.get_worlds()
131                 local found_singleplayerworld = false
132
133                 for i=1,#worldlist,1 do
134                         if worldlist[i].name == "singleplayerworld" then
135                                 found_singleplayerworld = true
136                                 gamedata.worldindex = i
137                         end
138                 end
139
140                 if found_singleplayerworld then
141                         core.delete_world(gamedata.worldindex)
142                 end
143
144                 core.create_world("singleplayerworld", 1)
145
146                 worldlist = core.get_worlds()
147
148                 found_singleplayerworld = false
149
150                 for i=1,#worldlist,1 do
151                         if worldlist[i].name == "singleplayerworld" then
152                                 found_singleplayerworld = true
153                                 gamedata.worldindex = i
154                         end
155                 end
156         end
157
158         this.parent:show()
159         this:hide()
160         this:delete()
161         return true
162 end
163
164 local function showconfirm_reset(tabview)
165         local new_dlg = dialog_create("reset_spworld",
166                 dlg_confirm_reset_formspec,
167                 dlg_confirm_reset_btnhandler,
168                 nil)
169         new_dlg:set_parent(tabview)
170         tabview:hide()
171         new_dlg:show()
172 end
173
174 local function gui_scale_to_scrollbar()
175         local current_value = tonumber(core.setting_get("gui_scaling"))
176
177         if (current_value == nil) or current_value < 0.25 then
178                 return 0
179         end
180         if current_value <= 1.25 then
181                 return ((current_value - 0.25)/ 1.0) * 700
182         end
183         if current_value <= 6 then
184                 return ((current_value -1.25) * 100) + 700
185         end
186
187         return 1000
188 end
189
190 local function scrollbar_to_gui_scale(value)
191         value = tonumber(value)
192
193         if (value <= 700) then
194                 return ((value / 700) * 1.0) + 0.25
195         end
196         if (value <=1000) then
197                 return ((value - 700) / 100) + 1.25
198         end
199
200         return 1
201 end
202
203 local function formspec(tabview, name, tabdata)
204         local tab_string =
205                 "box[0,0;3.5,4.0;#999999]" ..
206                 "checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
207                                 .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
208                 "checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
209                                 .. dump(core.setting_getbool("enable_particles"))       .. "]"..
210                 "checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
211                                 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
212                 "checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
213                                 .. dump(core.setting_getbool("opaque_water")) .. "]"..
214                 "checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
215                                 .. dump(core.setting_getbool("connected_glass"))        .. "]"..
216                 "checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
217                                 .. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
218                 "dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
219                                 .. getLeavesStyleSettingIndex() .. "]" ..
220                 "box[3.75,0;3.75,3.45;#999999]" ..
221                 "label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
222                 "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
223                                 .. getFilterSettingIndex() .. "]" ..
224                 "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
225                                 .. getMipmapSettingIndex() .. "]" ..
226                 "label[3.85,2.15;".. fgettext("Antialiasing:") .. "]"..
227                 "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
228                 .. getAntialiasingSettingIndex() .. "]" ..
229                 "box[7.75,0;4,4;#999999]" ..
230                 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
231                                 .. dump(core.setting_getbool("enable_shaders")) .. "]"
232
233         if PLATFORM ~= "Android" then
234                 tab_string = tab_string ..
235                 "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
236         else
237                 tab_string = tab_string ..
238                 "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
239         end
240         tab_string = tab_string ..
241                 "box[0,4.25;3.5,1.1;#999999]" ..
242                 "label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
243                 "scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
244                  gui_scale_to_scrollbar() .. "]" ..
245                 "tooltip[sb_gui_scaling;" ..
246                         fgettext("Scaling factor applied to menu elements: ") ..
247                         dump(core.setting_get("gui_scaling")) .. "]"
248
249         if PLATFORM == "Android" then
250                 tab_string = tab_string ..
251                 "box[3.75,3.55;3.75,1.8;#999999]" ..
252                 "checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
253                                 .. dump(core.setting_getbool("touchtarget")) .. "]"
254         end
255
256         if core.setting_get("touchscreen_threshold") ~= nil then
257                 tab_string = tab_string ..
258                                 "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
259                                 "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
260                                 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
261         end
262
263         if core.setting_getbool("enable_shaders") then
264                 tab_string = tab_string ..
265                                 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
266                                                 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
267                                 "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
268                                                 .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
269                                 "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
270                                                 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
271                                 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
272                                                 .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
273                                 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
274                                                 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
275                                 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
276                                                 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
277         else
278                 tab_string = tab_string ..
279                                 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
280                                 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
281                                 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
282                                 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
283                                 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
284                                 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
285                 end
286         return tab_string
287 end
288
289 --------------------------------------------------------------------------------
290 local function handle_settings_buttons(this, fields, tabname, tabdata)
291         if fields["cb_fancy_trees"] then
292                 core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
293                 return true
294         end
295         if fields["cb_smooth_lighting"] then
296                 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
297                 return true
298         end
299         if fields["cb_3d_clouds"] then
300                 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
301                 return true
302         end
303         if fields["cb_opaque_water"] then
304                 core.setting_set("opaque_water", fields["cb_opaque_water"])
305                 return true
306         end
307         if fields["cb_shaders"] then
308                 if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
309                         core.setting_set("enable_shaders", "false")
310                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
311                 else
312                         core.setting_set("enable_shaders", fields["cb_shaders"])
313                 end
314                 return true
315         end
316         if fields["cb_connected_glass"] then
317                 core.setting_set("connected_glass", fields["cb_connected_glass"])
318                 return true
319         end
320         if fields["cb_node_highlighting"] then
321                 core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
322                 return true
323         end
324         if fields["cb_particles"] then
325                 core.setting_set("enable_particles", fields["cb_particles"])
326                 return true
327         end
328         if fields["cb_bumpmapping"] then
329                 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
330         end
331         if fields["cb_generate_normalmaps"] then
332                 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
333         end
334         if fields["cb_parallax"] then
335                 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
336                 return true
337         end
338         if fields["cb_waving_water"] then
339                 core.setting_set("enable_waving_water", fields["cb_waving_water"])
340                 return true
341         end
342         if fields["cb_waving_leaves"] then
343                 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
344         end
345         if fields["cb_waving_plants"] then
346                 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
347                 return true
348         end
349         if fields["btn_change_keys"] ~= nil then
350                 core.show_keys_menu()
351                 return true
352         end
353
354         if fields["sb_gui_scaling"] then
355                 local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
356
357                 if event.type == "CHG" then
358                         local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
359                         core.setting_set("gui_scaling",tosave)
360                         return true
361                 end
362         end
363         if fields["cb_touchscreen_target"] then
364                 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
365                 return true
366         end
367         if fields["btn_reset_singleplayer"] then
368                 showconfirm_reset(this)
369                 return true
370         end
371
372         --Note dropdowns have to be handled LAST!
373         local ddhandled = false
374
375         if fields["dd_touchthreshold"] then
376                 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
377                 ddhandled = true
378         end
379         if fields["dd_leaves_style"] == leaves_style_labels[3] then
380                 core.setting_set("leaves_style", leaves_style[2][3])
381                 ddhandled = true
382         end
383         if fields["dd_leaves_style"] == leaves_style_labels[2] then
384                 core.setting_set("leaves_style", leaves_style[2][2])
385                 ddhandled = true
386         end
387         if fields["dd_leaves_style"] == leaves_style_labels[1] then
388                 core.setting_set("leaves_style", leaves_style[2][1])
389                 ddhandled = true
390         end
391         if fields["dd_filters"] == dd_filter_labels[1] then
392                 core.setting_set("bilinear_filter", "false")
393                 core.setting_set("trilinear_filter", "false")
394                 ddhandled = true
395         end
396         if fields["dd_filters"] == dd_filter_labels[2] then
397                 core.setting_set("bilinear_filter", "true")
398                 core.setting_set("trilinear_filter", "false")
399                 ddhandled = true
400         end
401         if fields["dd_filters"] == dd_filter_labels[3] then
402                 core.setting_set("bilinear_filter", "false")
403                 core.setting_set("trilinear_filter", "true")
404                 ddhandled = true
405         end
406         if fields["dd_mipmap"] == dd_mipmap_labels[1] then
407                 core.setting_set("mip_map", "false")
408                 core.setting_set("anisotropic_filter", "false")
409                 ddhandled = true
410         end
411         if fields["dd_mipmap"] == dd_mipmap_labels[2] then
412                 core.setting_set("mip_map", "true")
413                 core.setting_set("anisotropic_filter", "false")
414                 ddhandled = true
415         end
416         if fields["dd_mipmap"] == dd_mipmap_labels[3] then
417                 core.setting_set("mip_map", "true")
418                 core.setting_set("anisotropic_filter", "true")
419                 ddhandled = true
420         end
421         core.setting_set("fsaa",
422                 antialiasing_fname_to_name(fields["dd_antialiasing"]))
423
424         return ddhandled
425 end
426
427 tab_settings = {
428         name = "settings",
429         caption = fgettext("Settings"),
430         cbf_formspec = formspec,
431         cbf_button_handler = handle_settings_buttons
432 }