2 --Copyright (C) 2013 sapier
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 --GNU Lesser General Public License for more details.
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 --------------------------------------------------------------------------------
20 local function dlg_confirm_reset_formspec(data)
23 "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
24 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
25 fgettext("Yes") .. "]" ..
26 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
27 fgettext("No!!!") .. "]"
31 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
33 if fields["dlg_reset_singleplayer_confirm"] ~= nil then
34 local worldlist = core.get_worlds()
35 local found_singleplayerworld = false
37 for i=1,#worldlist,1 do
38 if worldlist[i].name == "singleplayerworld" then
39 found_singleplayerworld = true
40 gamedata.worldindex = i
44 if found_singleplayerworld then
45 core.delete_world(gamedata.worldindex)
48 core.create_world("singleplayerworld", 1)
50 worldlist = core.get_worlds()
52 found_singleplayerworld = false
54 for i=1,#worldlist,1 do
55 if worldlist[i].name == "singleplayerworld" then
56 found_singleplayerworld = true
57 gamedata.worldindex = i
68 local function showconfirm_reset(tabview)
69 local new_dlg = dialog_create("reset_spworld",
70 dlg_confirm_reset_formspec,
71 dlg_confirm_reset_btnhandler,
73 new_dlg:set_parent(tabview)
78 local function gui_scale_index()
80 local current_value = tonumber(core.setting_get("gui_scaling"))
82 if (current_value == nil) then
84 elseif current_value <= 0.5 then
86 elseif current_value <= 0.625 then
88 elseif current_value <= 0.75 then
90 elseif current_value <= 0.875 then
92 elseif current_value <= 1.0 then
94 elseif current_value <= 1.25 then
96 elseif current_value <= 1.5 then
103 local function formspec(tabview, name, tabdata)
105 "vertlabel[0,-0.25;" .. fgettext("SETTINGS") .. "]" ..
106 "box[0.75,0;3.25,4;#999999]" ..
107 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
108 .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
109 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
110 .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
111 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
112 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
113 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
114 .. dump(core.setting_getbool("opaque_water")) .. "]"..
115 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
116 .. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
117 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
118 .. dump(core.setting_getbool("enable_particles")) .. "]"..
119 "box[4.25,0;3.25,2.5;#999999]" ..
120 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
121 .. dump(core.setting_getbool("mip_map")) .. "]"..
122 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
123 .. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
124 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
125 .. dump(core.setting_getbool("bilinear_filter")) .. "]"..
126 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
127 .. dump(core.setting_getbool("trilinear_filter")) .. "]"..
128 "box[7.75,0;4,4;#999999]" ..
129 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
130 .. dump(core.setting_getbool("enable_shaders")) .. "]"
132 tab_string = tab_string ..
133 "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
135 tab_string = tab_string ..
136 "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
138 tab_string = tab_string ..
139 "box[0.75,4.25;3.25,1.25;#999999]" ..
140 "label[1,4.25;" .. fgettext("GUI scale factor") .. "]" ..
141 "dropdown[1,4.75;3.0;dd_gui_scaling;0.5,0.625,0.75,0.875,1.0,1.25,1.5,2.0;"
142 .. gui_scale_index() .. "]"
145 tab_string = tab_string ..
146 "box[4.25,2.75;3.25,2.15;#999999]" ..
147 "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
148 .. dump(core.setting_getbool("touchtarget")) .. "]"
151 if core.setting_get("touchscreen_threshold") ~= nil then
152 tab_string = tab_string ..
153 "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
154 "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
155 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
158 if core.setting_getbool("enable_shaders") then
159 tab_string = tab_string ..
160 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
161 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
162 "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
163 .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
164 "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
165 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
166 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
167 .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
168 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
169 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
170 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
171 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
173 tab_string = tab_string ..
174 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
175 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
176 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
177 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
178 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
179 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
184 --------------------------------------------------------------------------------
185 local function handle_settings_buttons(this, fields, tabname, tabdata)
186 if fields["cb_fancy_trees"] then
187 core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
190 if fields["cb_smooth_lighting"] then
191 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
194 if fields["cb_3d_clouds"] then
195 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
198 if fields["cb_opaque_water"] then
199 core.setting_set("opaque_water", fields["cb_opaque_water"])
202 if fields["cb_mipmapping"] then
203 core.setting_set("mip_map", fields["cb_mipmapping"])
206 if fields["cb_anisotrophic"] then
207 core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
210 if fields["cb_bilinear"] then
211 core.setting_set("bilinear_filter", fields["cb_bilinear"])
214 if fields["cb_trilinear"] then
215 core.setting_set("trilinear_filter", fields["cb_trilinear"])
218 if fields["cb_shaders"] then
219 if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
220 core.setting_set("enable_shaders", "false")
221 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
223 core.setting_set("enable_shaders", fields["cb_shaders"])
227 if fields["cb_pre_ivis"] then
228 core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
231 if fields["cb_particles"] then
232 core.setting_set("enable_particles", fields["cb_particles"])
235 if fields["cb_bumpmapping"] then
236 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
238 if fields["cb_generate_normalmaps"] then
239 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
241 if fields["cb_parallax"] then
242 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
245 if fields["cb_waving_water"] then
246 core.setting_set("enable_waving_water", fields["cb_waving_water"])
249 if fields["cb_waving_leaves"] then
250 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
252 if fields["cb_waving_plants"] then
253 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
256 if fields["btn_change_keys"] ~= nil then
257 core.show_keys_menu()
260 if fields["cb_touchscreen_target"] then
261 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
264 if fields["btn_reset_singleplayer"] then
266 showconfirm_reset(this)
269 --Note dropdowns have to be handled LAST!
270 local ddhandled = false
271 if fields["dd_touchthreshold"] then
272 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
275 if fields["dd_gui_scaling"] then
276 core.setting_set("gui_scaling",fields["dd_gui_scaling"])
285 caption = fgettext("Settings"),
286 cbf_formspec = formspec,
287 cbf_button_handler = handle_settings_buttons