2 --Copyright (C) 2013 sapier
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 --GNU Lesser General Public License for more details.
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 --------------------------------------------------------------------------------
20 local leaves_style_labels = {
21 fgettext("Opaque Leaves"),
22 fgettext("Simple Leaves"),
23 fgettext("Fancy Leaves")
26 local leaves_style = {
27 {leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]},
28 {"opaque", "simple", "fancy"},
31 local dd_filter_labels = {
32 fgettext("No Filter"),
33 fgettext("Bilinear Filter"),
34 fgettext("Trilinear Filter")
38 {dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]},
39 {"", "bilinear_filter", "trilinear_filter"},
42 local dd_mipmap_labels = {
43 fgettext("No Mipmap"),
45 fgettext("Mipmap + Aniso. Filter")
49 {dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]},
50 {"", "mip_map", "anisotropic_filter"},
53 local function getLeavesStyleSettingIndex()
54 local style = core.setting_get("leaves_style")
55 if (style == leaves_style[2][3]) then
57 elseif (style == leaves_style[2][2]) then
63 local dd_antialiasing_labels = {
70 local antialiasing = {
71 {dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," ..
72 dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
76 local function getFilterSettingIndex()
77 if (core.setting_get(filters[2][3]) == "true") then
80 if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
86 local function getMipmapSettingIndex()
87 if (core.setting_get(mipmap[2][3]) == "true") then
90 if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
96 local function getAntialiasingSettingIndex()
97 local antialiasing_setting = core.setting_get("fsaa")
98 for i = 1, #(antialiasing[2]) do
99 if antialiasing_setting == antialiasing[2][i] then
106 local function antialiasing_fname_to_name(fname)
107 for i = 1, #(dd_antialiasing_labels) do
108 if fname == dd_antialiasing_labels[i] then
109 return antialiasing[2][i]
115 local function dlg_confirm_reset_formspec(data)
118 "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
119 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" ..
120 fgettext("Yes") .. "]" ..
121 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
122 fgettext("No!!!") .. "]"
126 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
128 if fields["dlg_reset_singleplayer_confirm"] ~= nil then
129 local worldlist = core.get_worlds()
130 local found_singleplayerworld = false
132 for i = 1, #worldlist, 1 do
133 if worldlist[i].name == "singleplayerworld" then
134 found_singleplayerworld = true
135 gamedata.worldindex = i
139 if found_singleplayerworld then
140 core.delete_world(gamedata.worldindex)
143 core.create_world("singleplayerworld", 1)
145 worldlist = core.get_worlds()
147 found_singleplayerworld = false
149 for i = 1, #worldlist, 1 do
150 if worldlist[i].name == "singleplayerworld" then
151 found_singleplayerworld = true
152 gamedata.worldindex = i
163 local function showconfirm_reset(tabview)
164 local new_dlg = dialog_create("reset_spworld",
165 dlg_confirm_reset_formspec,
166 dlg_confirm_reset_btnhandler,
168 new_dlg:set_parent(tabview)
173 local function gui_scale_to_scrollbar()
174 local current_value = tonumber(core.setting_get("gui_scaling"))
176 if (current_value == nil) or current_value < 0.25 then
179 if current_value <= 1.25 then
180 return ((current_value - 0.25)/ 1.0) * 700
182 if current_value <= 6 then
183 return ((current_value -1.25) * 100) + 700
189 local function scrollbar_to_gui_scale(value)
190 value = tonumber(value)
192 if (value <= 700) then
193 return ((value / 700) * 1.0) + 0.25
195 if (value <= 1000) then
196 return ((value - 700) / 100) + 1.25
202 local function formspec(tabview, name, tabdata)
204 "box[0,0;3.5,4.3;#999999]" ..
205 "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting")
206 .. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
207 "checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";"
208 .. dump(core.setting_getbool("enable_particles")) .. "]" ..
209 "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
210 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
211 "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
212 .. dump(core.setting_getbool("opaque_water")) .. "]" ..
213 "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
214 .. dump(core.setting_getbool("connected_glass")) .. "]" ..
215 "checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";"
216 .. dump(core.setting_getbool("enable_node_highlighting")) .. "]" ..
217 "dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
218 .. getLeavesStyleSettingIndex() .. "]" ..
219 "box[3.75,0;3.75,3.45;#999999]" ..
220 "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
221 "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
222 .. getFilterSettingIndex() .. "]" ..
223 "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
224 .. getMipmapSettingIndex() .. "]" ..
225 "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
226 "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
227 .. getAntialiasingSettingIndex() .. "]" ..
228 "box[7.75,0;4,4;#999999]" ..
229 "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
230 .. dump(core.setting_getbool("enable_shaders")) .. "]"
232 tab_string = tab_string ..
233 "button[8,4.75;3.75,0.5;btn_change_keys;" .. fgettext("Change keys") .. "]" ..
234 "button[0,4.75;3.75,0.5;btn_advanced_settings;" .. fgettext("Advanced Settings") .. "]"
237 if core.setting_get("touchscreen_threshold") ~= nil then
238 tab_string = tab_string ..
239 "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
240 "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
241 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
244 if core.setting_getbool("enable_shaders") then
245 tab_string = tab_string ..
246 "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";"
247 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
248 "checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";"
249 .. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
250 "checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
251 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
252 "checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";"
253 .. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
254 "checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
255 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
256 "checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
257 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
259 tab_string = tab_string ..
260 "tablecolumns[color;text]" ..
261 "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
262 "table[8.33,0.7;3.5,4;shaders;" ..
263 "#888888," .. fgettext("Bumpmapping") .. "," ..
264 "#888888," .. fgettext("Generate Normalmaps") .. "," ..
265 "#888888," .. fgettext("Parallax Occlusion") .. "," ..
266 "#888888," .. fgettext("Waving Water") .. "," ..
267 "#888888," .. fgettext("Waving Leaves") .. "," ..
268 "#888888," .. fgettext("Waving Plants") .. "," ..
275 --------------------------------------------------------------------------------
276 local function handle_settings_buttons(this, fields, tabname, tabdata)
278 if fields["btn_advanced_settings"] ~= nil then
279 local adv_settings_dlg = create_adv_settings_dlg()
280 adv_settings_dlg:set_parent(this)
282 adv_settings_dlg:show()
283 --mm_texture.update("singleplayer", current_game())
287 if fields["cb_smooth_lighting"] then
288 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
291 if fields["cb_particles"] then
292 core.setting_set("enable_particles", fields["cb_particles"])
295 if fields["cb_3d_clouds"] then
296 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
299 if fields["cb_opaque_water"] then
300 core.setting_set("opaque_water", fields["cb_opaque_water"])
303 if fields["cb_connected_glass"] then
304 core.setting_set("connected_glass", fields["cb_connected_glass"])
307 if fields["cb_node_highlighting"] then
308 core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
311 if fields["cb_shaders"] then
312 if (core.setting_get("video_driver") == "direct3d8"
313 or core.setting_get("video_driver") == "direct3d9") then
314 core.setting_set("enable_shaders", "false")
315 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
317 core.setting_set("enable_shaders", fields["cb_shaders"])
321 if fields["cb_bumpmapping"] then
322 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
324 if fields["cb_generate_normalmaps"] then
325 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
327 if fields["cb_parallax"] then
328 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
331 if fields["cb_waving_water"] then
332 core.setting_set("enable_waving_water", fields["cb_waving_water"])
335 if fields["cb_waving_leaves"] then
336 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
338 if fields["cb_waving_plants"] then
339 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
343 if fields["sb_gui_scaling"] then
344 local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
346 if event.type == "CHG" then
347 local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
348 core.setting_set("gui_scaling", tosave)
353 if fields["btn_change_keys"] then
354 core.show_keys_menu()
357 if fields["cb_touchscreen_target"] then
358 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
361 if fields["btn_reset_singleplayer"] then
362 showconfirm_reset(this)
366 --Note dropdowns have to be handled LAST!
367 local ddhandled = false
369 if fields["dd_leaves_style"] == leaves_style_labels[1] then
370 core.setting_set("leaves_style", leaves_style[2][1])
372 elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
373 core.setting_set("leaves_style", leaves_style[2][2])
375 elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
376 core.setting_set("leaves_style", leaves_style[2][3])
379 if fields["dd_filters"] == dd_filter_labels[1] then
380 core.setting_set("bilinear_filter", "false")
381 core.setting_set("trilinear_filter", "false")
383 elseif fields["dd_filters"] == dd_filter_labels[2] then
384 core.setting_set("bilinear_filter", "true")
385 core.setting_set("trilinear_filter", "false")
387 elseif fields["dd_filters"] == dd_filter_labels[3] then
388 core.setting_set("bilinear_filter", "false")
389 core.setting_set("trilinear_filter", "true")
392 if fields["dd_mipmap"] == dd_mipmap_labels[1] then
393 core.setting_set("mip_map", "false")
394 core.setting_set("anisotropic_filter", "false")
396 elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
397 core.setting_set("mip_map", "true")
398 core.setting_set("anisotropic_filter", "false")
400 elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
401 core.setting_set("mip_map", "true")
402 core.setting_set("anisotropic_filter", "true")
405 if fields["dd_antialiasing"] then
406 core.setting_set("fsaa",
407 antialiasing_fname_to_name(fields["dd_antialiasing"]))
410 if fields["dd_touchthreshold"] then
411 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
420 caption = fgettext("Settings"),
421 cbf_formspec = formspec,
422 cbf_button_handler = handle_settings_buttons