2 --Copyright (C) 2013 sapier
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 --GNU Lesser General Public License for more details.
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 --------------------------------------------------------------------------------
22 fgettext("Opaque Leaves"),
23 fgettext("Simple Leaves"),
24 fgettext("Fancy Leaves")
27 fgettext("Node Outlining"),
28 fgettext("Node Highlighting"),
32 fgettext("No Filter"),
33 fgettext("Bilinear Filter"),
34 fgettext("Trilinear Filter")
37 fgettext("No Mipmap"),
39 fgettext("Mipmap + Aniso. Filter")
51 table.concat(labels.leaves, ","),
52 {"opaque", "simple", "fancy"}
55 table.concat(labels.node_highlighting, ","),
56 {"box", "halo", "none"}
59 table.concat(labels.filters, ","),
60 {"", "bilinear_filter", "trilinear_filter"}
63 table.concat(labels.mipmap, ","),
64 {"", "mip_map", "anisotropic_filter"}
67 table.concat(labels.antialiasing, ","),
72 local getSettingIndex = {
74 local style = core.settings:get("leaves_style")
75 for idx, name in pairs(dd_options.leaves[2]) do
76 if style == name then return idx end
80 NodeHighlighting = function()
81 local style = core.settings:get("node_highlighting")
82 for idx, name in pairs(dd_options.node_highlighting[2]) do
83 if style == name then return idx end
88 if core.settings:get(dd_options.filters[2][3]) == "true" then
90 elseif core.settings:get(dd_options.filters[2][3]) == "false" and
91 core.settings:get(dd_options.filters[2][2]) == "true" then
97 if core.settings:get(dd_options.mipmap[2][3]) == "true" then
99 elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
100 core.settings:get(dd_options.mipmap[2][2]) == "true" then
105 Antialiasing = function()
106 local antialiasing_setting = core.settings:get("fsaa")
107 for i = 1, #dd_options.antialiasing[2] do
108 if antialiasing_setting == dd_options.antialiasing[2][i] then
116 local function antialiasing_fname_to_name(fname)
117 for i = 1, #labels.antialiasing do
118 if fname == labels.antialiasing[i] then
119 return dd_options.antialiasing[2][i]
125 local function dlg_confirm_reset_formspec(data)
126 return "size[8,3]" ..
127 "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
128 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
129 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
132 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
134 if fields["dlg_reset_singleplayer_confirm"] ~= nil then
135 local worldlist = core.get_worlds()
136 local found_singleplayerworld = false
138 for i = 1, #worldlist do
139 if worldlist[i].name == "singleplayerworld" then
140 found_singleplayerworld = true
141 gamedata.worldindex = i
145 if found_singleplayerworld then
146 core.delete_world(gamedata.worldindex)
149 core.create_world("singleplayerworld", 1)
150 worldlist = core.get_worlds()
151 found_singleplayerworld = false
153 for i = 1, #worldlist do
154 if worldlist[i].name == "singleplayerworld" then
155 found_singleplayerworld = true
156 gamedata.worldindex = i
167 local function showconfirm_reset(tabview)
168 local new_dlg = dialog_create("reset_spworld",
169 dlg_confirm_reset_formspec,
170 dlg_confirm_reset_btnhandler,
172 new_dlg:set_parent(tabview)
177 local function formspec(tabview, name, tabdata)
179 "box[0,0;3.5,4.5;#999999]" ..
180 "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
181 .. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
182 "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
183 .. dump(core.settings:get_bool("enable_particles")) .. "]" ..
184 "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
185 .. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
186 "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
187 .. dump(core.settings:get_bool("opaque_water")) .. "]" ..
188 "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
189 .. dump(core.settings:get_bool("connected_glass")) .. "]" ..
190 "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
191 .. getSettingIndex.NodeHighlighting() .. "]" ..
192 "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
193 .. getSettingIndex.Leaves() .. "]" ..
194 "box[3.75,0;3.75,4.45;#999999]" ..
195 "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
196 "dropdown[3.85,0.55;3.85;dd_filters;" .. dd_options.filters[1] .. ";"
197 .. getSettingIndex.Filter() .. "]" ..
198 "dropdown[3.85,1.35;3.85;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
199 .. getSettingIndex.Mipmap() .. "]" ..
200 "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
201 "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
202 .. getSettingIndex.Antialiasing() .. "]" ..
203 "label[3.85,3.45;" .. fgettext("Screen:") .. "]" ..
204 "checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
205 .. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
206 "box[7.75,0;4,4.4;#999999]" ..
207 "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
208 .. dump(core.settings:get_bool("enable_shaders")) .. "]"
210 if PLATFORM == "Android" then
211 tab_string = tab_string ..
212 "button[8,4.75;3.75,0.5;btn_reset_singleplayer;"
213 .. fgettext("Reset singleplayer world") .. "]"
215 tab_string = tab_string ..
216 "button[8,4.85;3.75,0.5;btn_change_keys;"
217 .. fgettext("Change keys") .. "]"
220 tab_string = tab_string ..
221 "button[0,4.85;3.75,0.5;btn_advanced_settings;"
222 .. fgettext("Advanced Settings") .. "]"
225 if core.settings:get("touchscreen_threshold") ~= nil then
226 tab_string = tab_string ..
227 "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
228 "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
229 ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
232 if core.settings:get_bool("enable_shaders") then
233 tab_string = tab_string ..
234 "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
235 .. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
236 "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
237 .. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
238 "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
239 .. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
240 "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
241 .. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
242 "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
243 .. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
244 "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
245 .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
246 "checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
247 .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
249 tab_string = tab_string ..
250 "tablecolumns[color;text]" ..
251 "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
252 "table[8.33,0.7;3.5,4;shaders;" ..
253 "#888888," .. fgettext("Bump Mapping") .. "," ..
254 "#888888," .. fgettext("Tone Mapping") .. "," ..
255 "#888888," .. fgettext("Normal Mapping") .. "," ..
256 "#888888," .. fgettext("Parallax Occlusion") .. "," ..
257 "#888888," .. fgettext("Waving Water") .. "," ..
258 "#888888," .. fgettext("Waving Leaves") .. "," ..
259 "#888888," .. fgettext("Waving Plants") .. "," ..
266 --------------------------------------------------------------------------------
267 local function handle_settings_buttons(this, fields, tabname, tabdata)
269 if fields["btn_advanced_settings"] ~= nil then
270 local adv_settings_dlg = create_adv_settings_dlg()
271 adv_settings_dlg:set_parent(this)
273 adv_settings_dlg:show()
274 --mm_texture.update("singleplayer", current_game())
277 if fields["cb_smooth_lighting"] then
278 core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
281 if fields["cb_particles"] then
282 core.settings:set("enable_particles", fields["cb_particles"])
285 if fields["cb_3d_clouds"] then
286 core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
289 if fields["cb_opaque_water"] then
290 core.settings:set("opaque_water", fields["cb_opaque_water"])
293 if fields["cb_connected_glass"] then
294 core.settings:set("connected_glass", fields["cb_connected_glass"])
297 if fields["cb_autosave_screensize"] then
298 core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
301 if fields["cb_shaders"] then
302 if (core.settings:get("video_driver") == "direct3d8" or
303 core.settings:get("video_driver") == "direct3d9") then
304 core.settings:set("enable_shaders", "false")
305 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
307 core.settings:set("enable_shaders", fields["cb_shaders"])
311 if fields["cb_bumpmapping"] then
312 core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
315 if fields["cb_tonemapping"] then
316 core.settings:set("tone_mapping", fields["cb_tonemapping"])
319 if fields["cb_generate_normalmaps"] then
320 core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
323 if fields["cb_parallax"] then
324 core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
327 if fields["cb_waving_water"] then
328 core.settings:set("enable_waving_water", fields["cb_waving_water"])
331 if fields["cb_waving_leaves"] then
332 core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
334 if fields["cb_waving_plants"] then
335 core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
338 if fields["btn_change_keys"] then
339 core.show_keys_menu()
342 if fields["cb_touchscreen_target"] then
343 core.settings:set("touchtarget", fields["cb_touchscreen_target"])
346 if fields["btn_reset_singleplayer"] then
347 showconfirm_reset(this)
351 --Note dropdowns have to be handled LAST!
352 local ddhandled = false
354 for i = 1, #labels.leaves do
355 if fields["dd_leaves_style"] == labels.leaves[i] then
356 core.settings:set("leaves_style", dd_options.leaves[2][i])
360 for i = 1, #labels.node_highlighting do
361 if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
362 core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
366 if fields["dd_filters"] == labels.filters[1] then
367 core.settings:set("bilinear_filter", "false")
368 core.settings:set("trilinear_filter", "false")
370 elseif fields["dd_filters"] == labels.filters[2] then
371 core.settings:set("bilinear_filter", "true")
372 core.settings:set("trilinear_filter", "false")
374 elseif fields["dd_filters"] == labels.filters[3] then
375 core.settings:set("bilinear_filter", "false")
376 core.settings:set("trilinear_filter", "true")
379 if fields["dd_mipmap"] == labels.mipmap[1] then
380 core.settings:set("mip_map", "false")
381 core.settings:set("anisotropic_filter", "false")
383 elseif fields["dd_mipmap"] == labels.mipmap[2] then
384 core.settings:set("mip_map", "true")
385 core.settings:set("anisotropic_filter", "false")
387 elseif fields["dd_mipmap"] == labels.mipmap[3] then
388 core.settings:set("mip_map", "true")
389 core.settings:set("anisotropic_filter", "true")
392 if fields["dd_antialiasing"] then
393 core.settings:set("fsaa",
394 antialiasing_fname_to_name(fields["dd_antialiasing"]))
397 if fields["dd_touchthreshold"] then
398 core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
407 caption = fgettext("Settings"),
408 cbf_formspec = formspec,
409 cbf_button_handler = handle_settings_buttons