Re-add missing shaders setting. (Generate normalmaps)
[oweals/minetest.git] / builtin / mainmenu / tab_settings.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19
20 local function dlg_confirm_reset_formspec(data)
21         local retval =
22                 "size[8,3]" ..
23                 "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
24                 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
25                                 fgettext("Yes") .. "]" ..
26                 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
27                                 fgettext("No!!!") .. "]"
28         return retval
29 end
30
31 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
32
33         if fields["dlg_reset_singleplayer_confirm"] ~= nil then
34
35                 local worldlist = core.get_worlds()
36                 local found_singleplayerworld = false
37
38                 for i=1,#worldlist,1 do
39                         if worldlist[i].name == "singleplayerworld" then
40                                 found_singleplayerworld = true
41                                 gamedata.worldindex = i
42                         end
43                 end
44
45                 if found_singleplayerworld then
46                         core.delete_world(gamedata.worldindex)
47                 end
48
49                 core.create_world("singleplayerworld", 1)
50
51                 worldlist = core.get_worlds()
52
53                 found_singleplayerworld = false
54
55                 for i=1,#worldlist,1 do
56                         if worldlist[i].name == "singleplayerworld" then
57                                 found_singleplayerworld = true
58                                 gamedata.worldindex = i
59                         end
60                 end
61         end
62
63         this.parent:show()
64         this:hide()
65         this:delete()
66 end
67
68 local function showconfirm_reset(tabview)
69         local new_dlg = dialog_create("reset_spworld",
70                 dlg_confirm_reset_formspec,
71                 dlg_confirm_reset_btnhandler,
72                 nil,
73                 tabview)
74         tabview:hide()
75         new_dlg:show()
76 end
77
78
79
80 local function formspec(tabview, name, tabdata)
81         local tab_string =
82                 "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
83                 "box[0.75,0;3.25,4;#999999]" ..
84                 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
85                                 .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
86                 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
87                                 .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
88                 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
89                                 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
90                 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
91                                 .. dump(core.setting_getbool("opaque_water")) .. "]"..
92                 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
93                                 .. dump(core.setting_getbool("preload_item_visuals"))   .. "]"..
94                 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
95                                 .. dump(core.setting_getbool("enable_particles"))       .. "]"..
96                 "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
97                                 .. dump(core.setting_getbool("liquid_finite")) .. "]"..
98                 "box[4.25,0;3.25,2.5;#999999]" ..
99                 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
100                                 .. dump(core.setting_getbool("mip_map")) .. "]"..
101                 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
102                                 .. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
103                 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
104                                 .. dump(core.setting_getbool("bilinear_filter")) .. "]"..
105                 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
106                                 .. dump(core.setting_getbool("trilinear_filter")) .. "]"..
107                 "box[7.75,0;4,4;#999999]" ..
108                 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
109                                 .. dump(core.setting_getbool("enable_shaders")) .. "]"..
110                 "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
111         
112         local android = false
113         if android then
114                 tab_string = tab_string ..
115                 "box[4.25,2.75;3.25,2.5;#999999]" ..
116                 "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
117                                 .. dump(core.setting_getbool("touchtarget")) .. "]" ..
118                 "button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
119         end
120
121         if core.setting_get("touchscreen_threshold") ~= nil then
122                 tab_string = tab_string ..
123                                 "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
124                                 "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
125                                 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
126         end
127
128         if core.setting_getbool("enable_shaders") then
129                 tab_string = tab_string ..
130                                 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
131                                                 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
132                                 "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
133                                                 .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
134                                 "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
135                                                 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
136                                 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
137                                                 .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
138                                 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
139                                                 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
140                                 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
141                                                 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
142         else
143                 tab_string = tab_string ..
144                                 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
145                                 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
146                                 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
147                                 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
148                                 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
149                                 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
150                 end
151         return tab_string
152 end
153
154 --------------------------------------------------------------------------------
155 local function handle_settings_buttons(this, fields, tabname, tabdata)
156         if fields["cb_fancy_trees"] then
157                 core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
158                 return true
159         end
160         if fields["cb_smooth_lighting"] then
161                 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
162                 return true
163         end
164         if fields["cb_3d_clouds"] then
165                 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
166                 return true
167         end
168         if fields["cb_opaque_water"] then
169                 core.setting_set("opaque_water", fields["cb_opaque_water"])
170                 return true
171         end
172         if fields["cb_mipmapping"] then
173                 core.setting_set("mip_map", fields["cb_mipmapping"])
174                 return true
175         end
176         if fields["cb_anisotrophic"] then
177                 core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
178                 return true
179         end
180         if fields["cb_bilinear"] then
181                 core.setting_set("bilinear_filter", fields["cb_bilinear"])
182                 return true
183         end
184         if fields["cb_trilinear"] then
185                 core.setting_set("trilinear_filter", fields["cb_trilinear"])
186                 return true
187         end
188         if fields["cb_shaders"] then
189                 if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
190                         core.setting_set("enable_shaders", "false")
191                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
192                 else
193                         core.setting_set("enable_shaders", fields["cb_shaders"])
194                 end
195                 return true
196         end
197         if fields["cb_pre_ivis"] then
198                 core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
199                 return true
200         end
201         if fields["cb_particles"] then
202                 core.setting_set("enable_particles", fields["cb_particles"])
203                 return true
204         end
205         if fields["cb_finite_liquid"] then
206                 core.setting_set("liquid_finite", fields["cb_finite_liquid"])
207                 return true
208         end
209         if fields["cb_bumpmapping"] then
210                 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
211         end
212         if fields["cb_generate_normalmaps"] then
213                 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
214         end
215         if fields["cb_parallax"] then
216                 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
217                 return true
218         end
219         if fields["cb_waving_water"] then
220                 core.setting_set("enable_waving_water", fields["cb_waving_water"])
221                 return true
222         end
223         if fields["cb_waving_leaves"] then
224                 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
225         end
226         if fields["cb_waving_plants"] then
227                 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
228                 return true
229         end
230         if fields["btn_change_keys"] ~= nil then
231                 core.show_keys_menu()
232                 return true
233         end
234         if fields["cb_touchscreen_target"] then
235                 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
236                 return true
237         end
238         if fields["dd_touchthreshold"] then
239                 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
240                 return true
241         end
242         if fields["btn_reset_singleplayer"] then
243                 showconfirm_reset(this)
244                 return true
245         end
246 end
247
248 tab_settings = {
249         name = "settings",
250         caption = fgettext("Settings"),
251         cbf_formspec = formspec,
252         cbf_button_handler = handle_settings_buttons
253         }