0ad23062f194b565643c27ce936d57dde2c34064
[oweals/minetest.git] / builtin / mainmenu / tab_settings.lua
1 --Minetest
2 --Copyright (C) 2013 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 --------------------------------------------------------------------------------
19
20 local function dlg_confirm_reset_formspec(data)
21         local retval =
22                 "size[8,3]" ..
23                 "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
24                 "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
25                                 fgettext("Yes") .. "]" ..
26                 "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
27                                 fgettext("No!!!") .. "]"
28         return retval
29 end
30
31 local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
32
33         if fields["dlg_reset_singleplayer_confirm"] ~= nil then
34                 local worldlist = core.get_worlds()
35                 local found_singleplayerworld = false
36
37                 for i=1,#worldlist,1 do
38                         if worldlist[i].name == "singleplayerworld" then
39                                 found_singleplayerworld = true
40                                 gamedata.worldindex = i
41                         end
42                 end
43
44                 if found_singleplayerworld then
45                         core.delete_world(gamedata.worldindex)
46                 end
47
48                 core.create_world("singleplayerworld", 1)
49
50                 worldlist = core.get_worlds()
51
52                 found_singleplayerworld = false
53
54                 for i=1,#worldlist,1 do
55                         if worldlist[i].name == "singleplayerworld" then
56                                 found_singleplayerworld = true
57                                 gamedata.worldindex = i
58                         end
59                 end
60         end
61
62         this.parent:show()
63         this:hide()
64         this:delete()
65         return true
66 end
67
68 local function showconfirm_reset(tabview)
69         local new_dlg = dialog_create("reset_spworld",
70                 dlg_confirm_reset_formspec,
71                 dlg_confirm_reset_btnhandler,
72                 nil)
73         new_dlg:set_parent(tabview)
74         tabview:hide()
75         new_dlg:show()
76 end
77
78 local function gui_scale_to_scrollbar()
79
80         local current_value = tonumber(core.setting_get("gui_scaling"))
81
82         if (current_value == nil) or current_value < 0.25 then
83                 return 0
84         end
85
86         if current_value <= 1.25 then
87                 return ((current_value - 0.25)/ 1.0) * 700
88         end
89
90         if current_value <= 6 then
91                 return ((current_value -1.25) * 100) + 700
92         end
93
94         return 1000
95 end
96
97 local function scrollbar_to_gui_scale(value)
98
99         value = tonumber(value)
100
101         if (value <= 700) then
102                 return ((value / 700) * 1.0) + 0.25
103         end
104
105         if (value <=1000) then
106                 return ((value - 700) / 100) + 1.25
107         end
108
109         return 1
110 end
111
112 local function formspec(tabview, name, tabdata)
113         local video_drivers = core.get_video_drivers()
114         
115         local video_driver_string = ""
116         local current_video_driver_idx = 0
117         local current_video_driver = core.setting_get("video_driver")
118         for i=1, #video_drivers, 1 do
119
120                 if i ~= 1 then
121                         video_driver_string = video_driver_string .. ","
122                 end
123                 video_driver_string = video_driver_string .. video_drivers[i]
124
125                 local video_driver = string.gsub(video_drivers[i], " ", "")
126                 if current_video_driver:lower() == video_driver:lower() then
127                         current_video_driver_idx = i
128                 end
129         end
130
131         local filters = {
132                 {"No Filter,Bilinear Filter,Trilinear Filter"},
133                 {"", "bilinear_filter", "trilinear_filter"},
134         }
135
136         local mipmap = {
137                 {"No Mipmap,Mipmap,Mipmap + Aniso. Filter"},
138                 {"", "mip_map", "anisotropic_filter"},
139         }
140
141         local function getFilterSettingIndex()
142                 if (core.setting_get(filters[2][3]) == "true") then
143                         return 3
144                 end
145                 if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
146                         return 2
147                 end
148                 return 1
149         end
150
151         local function getMipmapSettingIndex()
152                 if (core.setting_get(mipmap[2][3]) == "true") then
153                         return 3
154                 end
155                 if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
156                         return 2
157                 end
158                 return 1
159         end
160
161         local tab_string =
162                 "box[0,0;3.5,3.9;#999999]" ..
163                 "checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
164                                 .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
165                 "checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
166                                 .. dump(core.setting_getbool("enable_particles"))       .. "]"..
167                 "checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
168                                 .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
169                 "checkbox[0.25,1.5;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
170                                 .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
171                 "checkbox[0.25,2.0;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
172                                 .. dump(core.setting_getbool("opaque_water")) .. "]"..
173                 "checkbox[0.25,2.5;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
174                                 .. dump(core.setting_getbool("connected_glass"))        .. "]"..
175                 "checkbox[0.25,3.0;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
176                                 .. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
177                 "box[3.75,0;3.75,3.45;#999999]" ..
178                 "label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
179                 "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
180                                 .. getFilterSettingIndex() .. "]" ..
181                 "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
182                                 .. getMipmapSettingIndex() .. "]" ..
183                 "label[3.85,2.15;".. fgettext("Rendering:") .. "]"..
184                 "dropdown[3.85,2.6;3.85;dd_video_driver;"
185                                 .. video_driver_string .. ";" .. current_video_driver_idx .. "]" ..
186                 "tooltip[dd_video_driver;" ..
187                                 fgettext("Restart minetest for driver change to take effect") .. "]" ..
188                 "box[7.75,0;4,4;#999999]" ..
189                 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
190                                 .. dump(core.setting_getbool("enable_shaders")) .. "]"
191
192         if PLATFORM ~= "Android" then
193                 tab_string = tab_string ..
194                 "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
195         else
196                 tab_string = tab_string ..
197                 "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
198         end
199         tab_string = tab_string ..
200                 "box[0,4.25;3.5,1.1;#999999]" ..
201                 "label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
202                 "scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
203                  gui_scale_to_scrollbar() .. "]" ..
204                 "tooltip[sb_gui_scaling;" ..
205                         fgettext("Scaling factor applied to menu elements: ") ..
206                         dump(core.setting_get("gui_scaling")) .. "]"
207
208         if PLATFORM == "Android" then
209                 tab_string = tab_string ..
210                 "box[3.75,3.55;3.75,1.8;#999999]" ..
211                 "checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
212                                 .. dump(core.setting_getbool("touchtarget")) .. "]"
213         end
214
215         if core.setting_get("touchscreen_threshold") ~= nil then
216                 tab_string = tab_string ..
217                                 "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
218                                 "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
219                                 ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
220         end
221
222         if core.setting_getbool("enable_shaders") then
223                 tab_string = tab_string ..
224                                 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
225                                                 .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
226                                 "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
227                                                 .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
228                                 "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
229                                                 .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
230                                 "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
231                                                 .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
232                                 "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
233                                                 .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
234                                 "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
235                                                 .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
236         else
237                 tab_string = tab_string ..
238                                 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
239                                 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
240                                 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
241                                 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
242                                 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
243                                 "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
244         end
245
246         return tab_string
247 end
248
249 --------------------------------------------------------------------------------
250 local function handle_settings_buttons(this, fields, tabname, tabdata)
251         if fields["cb_fancy_trees"] then
252                 core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
253                 return true
254         end
255         if fields["cb_smooth_lighting"] then
256                 core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
257                 return true
258         end
259         if fields["cb_3d_clouds"] then
260                 core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
261                 return true
262         end
263         if fields["cb_opaque_water"] then
264                 core.setting_set("opaque_water", fields["cb_opaque_water"])
265                 return true
266         end
267         if fields["cb_shaders"] then
268                 if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
269                         core.setting_set("enable_shaders", "false")
270                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
271                 else
272                         core.setting_set("enable_shaders", fields["cb_shaders"])
273                 end
274                 return true
275         end
276         if fields["cb_connected_glass"] then
277                 core.setting_set("connected_glass", fields["cb_connected_glass"])
278                 return true
279         end
280         if fields["cb_node_highlighting"] then
281                 core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
282                 return true
283         end
284         if fields["cb_particles"] then
285                 core.setting_set("enable_particles", fields["cb_particles"])
286                 return true
287         end
288         if fields["cb_bumpmapping"] then
289                 core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
290         end
291         if fields["cb_generate_normalmaps"] then
292                 core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
293         end
294         if fields["cb_parallax"] then
295                 core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
296                 return true
297         end
298         if fields["cb_waving_water"] then
299                 core.setting_set("enable_waving_water", fields["cb_waving_water"])
300                 return true
301         end
302         if fields["cb_waving_leaves"] then
303                 core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
304         end
305         if fields["cb_waving_plants"] then
306                 core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
307                 return true
308         end
309         if fields["btn_change_keys"] ~= nil then
310                 core.show_keys_menu()
311                 return true
312         end
313
314         if fields["sb_gui_scaling"] then
315                 local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
316
317                 if event.type == "CHG" then
318                         local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
319                         core.setting_set("gui_scaling",tosave)
320                         return true
321                 end
322         end
323         if fields["cb_touchscreen_target"] then
324                 core.setting_set("touchtarget", fields["cb_touchscreen_target"])
325                 return true
326         end
327         if fields["btn_reset_singleplayer"] then
328                 showconfirm_reset(this)
329                 return true
330         end
331
332         --Note dropdowns have to be handled LAST!
333         local ddhandled = false
334
335         if fields["dd_touchthreshold"] then
336                 core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
337                 ddhandled = true
338         end
339         if fields["dd_video_driver"] then
340                 local video_driver = string.gsub(fields["dd_video_driver"], " ", "")
341                 core.setting_set("video_driver",string.lower(video_driver))
342                 ddhandled = true
343         end
344         if fields["dd_filters"] == "No Filter" then
345                 core.setting_set("bilinear_filter", "false")
346                 core.setting_set("trilinear_filter", "false")
347                 ddhandled = true
348         end
349         if fields["dd_filters"] == "Bilinear Filter" then
350                 core.setting_set("bilinear_filter", "true")
351                 core.setting_set("trilinear_filter", "false")
352                 ddhandled = true
353         end
354         if fields["dd_filters"] == "Trilinear Filter" then
355                 core.setting_set("bilinear_filter", "false")
356                 core.setting_set("trilinear_filter", "true")
357                 ddhandled = true
358         end
359         if fields["dd_mipmap"] == "No Mipmap" then
360                 core.setting_set("mip_map", "false")
361                 core.setting_set("anisotropic_filter", "false")
362                 ddhandled = true
363         end
364         if fields["dd_mipmap"] == "Mipmap" then
365                 core.setting_set("mip_map", "true")
366                 core.setting_set("anisotropic_filter", "false")
367                 ddhandled = true
368         end
369         if fields["dd_mipmap"] == "Mipmap + Aniso. Filter" then
370                 core.setting_set("mip_map", "true")
371                 core.setting_set("anisotropic_filter", "true")
372                 ddhandled = true
373         end
374
375         return ddhandled
376 end
377
378 tab_settings = {
379         name = "settings",
380         caption = fgettext("Settings"),
381         cbf_formspec = formspec,
382         cbf_button_handler = handle_settings_buttons
383         }