Formspec escape fixed seen in world creation menu
[oweals/minetest.git] / builtin / mainmenu / dlg_create_world.lua
1 --Minetest
2 --Copyright (C) 2014 sapier
3 --
4 --This program is free software; you can redistribute it and/or modify
5 --it under the terms of the GNU Lesser General Public License as published by
6 --the Free Software Foundation; either version 2.1 of the License, or
7 --(at your option) any later version.
8 --
9 --This program is distributed in the hope that it will be useful,
10 --but WITHOUT ANY WARRANTY; without even the implied warranty of
11 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 --GNU Lesser General Public License for more details.
13 --
14 --You should have received a copy of the GNU Lesser General Public License along
15 --with this program; if not, write to the Free Software Foundation, Inc.,
16 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
18 local function create_world_formspec(dialogdata)
19         local mapgens = {"v6", "v7", "singlenode"}
20
21         local current_seed = core.setting_get("fixed_map_seed") or ""
22         local current_mg   = core.setting_get("mg_name")
23
24         local mglist = ""
25         local selindex = 1
26         local i = 1
27         for k,v in pairs(mapgens) do
28                 if current_mg == v then
29                         selindex = i
30                 end
31                 i = i + 1
32                 mglist = mglist .. v .. ","
33         end
34         mglist = mglist:sub(1, -2)
35         
36         local gameid = core.setting_get("menu_last_game")
37         
38         local game, gameidx = nil , 0
39         if gameid ~= nil then
40                 game, gameidx = gamemgr.find_by_gameid(gameid)
41                 
42                 if gameidx == nil then
43                         gameidx = 0
44                 end
45         end
46
47         current_seed = core.formspec_escape(current_seed)
48         local retval =
49                 "size[12,6,true]" ..
50                 "label[2,0;" .. fgettext("World name") .. "]"..
51                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
52
53                 "label[2,1;" .. fgettext("Seed") .. "]"..
54                 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
55
56                 "label[2,2;" .. fgettext("Mapgen") .. "]"..
57                 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
58
59                 "label[2,3;" .. fgettext("Game") .. "]"..
60                 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
61                 ";" .. gameidx .. ";true]" ..
62
63                 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
64                 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
65
66         return retval
67
68 end
69
70 local function create_world_buttonhandler(this, fields)
71
72         if fields["world_create_confirm"] or
73                 fields["key_enter"] then
74
75                 local worldname = fields["te_world_name"]
76                 local gameindex = core.get_textlist_index("games")
77
78                 if gameindex ~= nil and
79                         worldname ~= "" then
80
81                         local message = nil
82
83                         if not menudata.worldlist:uid_exists_raw(worldname) then
84                                 core.setting_set("mg_name",fields["dd_mapgen"])
85                                 message = core.create_world(worldname,gameindex)
86                         else
87                                 message = fgettext("A world named \"$1\" already exists", worldname)
88                         end
89
90                         core.setting_set("fixed_map_seed", fields["te_seed"])
91
92                         if message ~= nil then
93                                 gamedata.errormessage = message
94                         else
95                                 core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
96                                 if this.data.update_worldlist_filter then
97                                         menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
98                                         mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
99                                 end
100                                 menudata.worldlist:refresh()
101                                 core.setting_set("mainmenu_last_selected_world",
102                                                                         menudata.worldlist:raw_index_by_uid(worldname))
103                         end
104                 else
105                         gamedata.errormessage =
106                                 fgettext("No worldname given or no game selected")
107                 end
108                 this:delete()
109                 return true
110         end
111
112         if fields["games"] then
113                 return true
114         end
115         
116         if fields["world_create_cancel"] then
117                 this:delete()
118                 return true
119         end
120
121         return false
122 end
123
124
125 function create_create_world_dlg(update_worldlistfilter)
126         local retval = dialog_create("sp_create_world",
127                                         create_world_formspec,
128                                         create_world_buttonhandler,
129                                         nil)
130         retval.update_worldlist_filter = update_worldlistfilter
131         
132         return retval
133 end