1 -- Minetest: builtin/item_entity.lua
3 function minetest.spawn_item(pos, item)
4 -- Take item in any format
5 local stack = ItemStack(item)
6 local obj = minetest.env:add_entity(pos, "__builtin:item")
7 obj:get_luaentity():set_item(stack:to_string())
11 minetest.register_entity("__builtin:item", {
12 initial_properties = {
15 collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
17 visual_size = {x=0.5, y=0.5},
19 spritediv = {x=1, y=1},
20 initial_sprite_basepos = {x=0, y=0},
25 physical_state = true,
27 set_item = function(self, itemstring)
28 self.itemstring = itemstring
29 local stack = ItemStack(itemstring)
30 local itemtable = stack:to_table()
33 itemname = stack:to_table().name
35 local item_texture = nil
37 if minetest.registered_items[itemname] then
38 item_texture = minetest.registered_items[itemname].inventory_image
39 item_type = minetest.registered_items[itemname].type
44 textures = {"unknown_item.png"}
46 if item_texture and item_texture ~= "" then
47 prop.visual = "sprite"
48 prop.textures = {item_texture}
49 prop.visual_size = {x=0.50, y=0.50}
51 prop.visual = "wielditem"
52 prop.textures = {itemname}
53 prop.visual_size = {x=0.20, y=0.20}
54 prop.automatic_rotate = math.pi * 0.25
56 self.object:set_properties(prop)
59 get_staticdata = function(self)
60 --return self.itemstring
61 return minetest.serialize({
62 itemstring = self.itemstring,
63 always_collect = self.always_collect,
67 on_activate = function(self, staticdata)
68 if string.sub(staticdata, 1, string.len("return")) == "return" then
69 local data = minetest.deserialize(staticdata)
70 if data and type(data) == "table" then
71 self.itemstring = data.itemstring
72 self.always_collect = data.always_collect
75 self.itemstring = staticdata
77 self.object:set_armor_groups({immortal=1})
78 self.object:setvelocity({x=0, y=2, z=0})
79 self.object:setacceleration({x=0, y=-10, z=0})
80 self:set_item(self.itemstring)
83 on_step = function(self, dtime)
84 local p = self.object:getpos()
86 local nn = minetest.env:get_node(p).name
87 -- If node is not registered or node is walkably solid and resting on nodebox
88 local v = self.object:getvelocity()
89 if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
90 if self.physical_state then
91 self.object:setvelocity({x=0,y=0,z=0})
92 self.object:setacceleration({x=0, y=0, z=0})
93 self.physical_state = false
94 self.object:set_properties({
99 if not self.physical_state then
100 self.object:setvelocity({x=0,y=0,z=0})
101 self.object:setacceleration({x=0, y=-10, z=0})
102 self.physical_state = true
103 self.object:set_properties({
110 on_punch = function(self, hitter)
111 if self.itemstring ~= '' then
112 hitter:get_inventory():add_item("main", self.itemstring)