2 -- This file contains built-in stuff in Minetest implemented in Lua.
4 -- It is always loaded and executed after registration of the C API,
5 -- before loading and running any mods.
8 -- Initialize some very basic things
9 function core.debug(...) core.log(table.concat({...}, "\t")) end
11 local core_print = core.print
12 -- Override native print and use
13 -- terminal if that's turned on
15 local n, t = select("#", ...), { ... }
19 core_print(table.concat(t, "\t"))
21 core.print = nil -- don't pollute our namespace
23 math.randomseed(os.time())
24 os.setlocale("C", "numeric")
28 local scriptdir = core.get_builtin_path()..DIR_DELIM
29 local gamepath = scriptdir.."game"..DIR_DELIM
30 local commonpath = scriptdir.."common"..DIR_DELIM
31 local asyncpath = scriptdir.."async"..DIR_DELIM
33 dofile(commonpath.."strict.lua")
34 dofile(commonpath.."serialize.lua")
35 dofile(commonpath.."misc_helpers.lua")
37 if INIT == "game" then
38 dofile(gamepath.."init.lua")
39 elseif INIT == "mainmenu" then
40 local mainmenuscript = core.setting_get("main_menu_script")
41 if mainmenuscript ~= nil and mainmenuscript ~= "" then
42 dofile(mainmenuscript)
44 dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
46 elseif INIT == "async" then
47 dofile(asyncpath.."init.lua")
49 error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))