1 -- Minetest: builtin/static_spawn.lua
3 local static_spawnpoint_string = core.settings:get("static_spawnpoint")
4 if static_spawnpoint_string and
5 static_spawnpoint_string ~= "" and
6 not core.setting_get_pos("static_spawnpoint") then
7 error('The static_spawnpoint setting is invalid: "' ..
8 static_spawnpoint_string .. '"')
11 local function put_player_in_spawn(player_obj)
12 local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
13 if not static_spawnpoint then
16 core.log("action", "Moving " .. player_obj:get_player_name() ..
17 " to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
18 player_obj:set_pos(static_spawnpoint)
22 core.register_on_newplayer(put_player_in_spawn)
23 core.register_on_respawnplayer(put_player_in_spawn)