1 -- Minetest: builtin/static_spawn.lua
3 local function warn_invalid_static_spawnpoint()
4 if core.settings:get("static_spawnpoint") and
5 not core.setting_get_pos("static_spawnpoint") then
6 core.log("error", "The static_spawnpoint setting is invalid: \""..
7 core.settings:get("static_spawnpoint").."\"")
11 warn_invalid_static_spawnpoint()
13 local function put_player_in_spawn(player_obj)
14 local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
15 if not static_spawnpoint then
18 core.log("action", "Moving " .. player_obj:get_player_name() ..
19 " to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
20 player_obj:setpos(static_spawnpoint)
24 core.register_on_newplayer(put_player_in_spawn)
25 core.register_on_respawnplayer(put_player_in_spawn)