1 -- Minetest: builtin/item_entity.lua
3 function core.spawn_item(pos, item)
4 -- Take item in any format
5 local stack = ItemStack(item)
6 local obj = core.add_entity(pos, "__builtin:item")
7 -- Don't use obj if it couldn't be added to the map.
9 obj:get_luaentity():set_item(stack:to_string())
14 -- If item_entity_ttl is not set, enity will have default life time
15 -- Setting it to -1 disables the feature
17 local time_to_live = tonumber(core.settings:get("item_entity_ttl"))
18 if not time_to_live then
22 core.register_entity(":__builtin:item", {
23 initial_properties = {
26 collide_with_objects = false,
27 collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
29 visual_size = {x = 0.4, y = 0.4},
31 spritediv = {x = 1, y = 1},
32 initial_sprite_basepos = {x = 0, y = 0},
37 physical_state = true,
40 set_item = function(self, itemstring)
41 self.itemstring = itemstring
42 local stack = ItemStack(itemstring)
43 local count = stack:get_count()
44 local max_count = stack:get_stack_max()
45 if count > max_count then
47 self.itemstring = stack:get_name().." "..max_count
49 local s = 0.2 + 0.1 * (count / max_count)
51 local itemtable = stack:to_table()
54 itemname = stack:to_table().name
56 -- Backwards compatibility: old clients use the texture
57 -- to get the type of the item
58 local item_texture = nil
60 if core.registered_items[itemname] then
61 item_texture = core.registered_items[itemname].inventory_image
62 item_type = core.registered_items[itemname].type
67 textures = {itemname},
68 visual_size = {x = s, y = s},
69 collisionbox = {-c, -c, -c, c, c, c},
70 automatic_rotate = math.pi * 0.5,
71 wield_item = itemstring,
73 self.object:set_properties(prop)
76 get_staticdata = function(self)
77 return core.serialize({
78 itemstring = self.itemstring,
79 always_collect = self.always_collect,
81 dropped_by = self.dropped_by
85 on_activate = function(self, staticdata, dtime_s)
86 if string.sub(staticdata, 1, string.len("return")) == "return" then
87 local data = core.deserialize(staticdata)
88 if data and type(data) == "table" then
89 self.itemstring = data.itemstring
90 self.always_collect = data.always_collect
92 self.age = data.age + dtime_s
96 self.dropped_by = data.dropped_by
99 self.itemstring = staticdata
101 self.object:set_armor_groups({immortal = 1})
102 self.object:setvelocity({x = 0, y = 2, z = 0})
103 self.object:setacceleration({x = 0, y = -10, z = 0})
104 self:set_item(self.itemstring)
107 -- moves items from this stack to an other stack
108 try_merge_with = function(self, own_stack, object, obj)
109 -- other item's stack
110 local stack = ItemStack(obj.itemstring)
111 -- only merge if items are the same
112 if own_stack:get_name() == stack:get_name() and
113 own_stack:get_meta() == stack:get_meta() and
114 own_stack:get_wear() == stack:get_wear() and
115 stack:get_free_space() > 0 then
116 local overflow = false
117 local count = stack:get_count() + own_stack:get_count()
118 local max_count = stack:get_stack_max()
119 if count > max_count then
121 stack:set_count(max_count)
122 count = count - max_count
123 own_stack:set_count(count)
126 stack:set_count(count)
128 local pos = object:getpos()
129 pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
130 object:moveto(pos, false)
133 obj.itemstring = stack:to_string()
134 s = 0.2 + 0.1 * (count / max_count)
136 object:set_properties({
137 visual_size = {x = s, y = s},
138 collisionbox = {-c, -c, -c, c, c, c},
139 wield_item = obj.itemstring
147 obj.itemstring = stack:to_string()
148 object:set_properties({
149 visual_size = {x = s, y = s},
150 collisionbox = {-c, -c, -c, c, c, c},
151 wield_item = obj.itemstring
153 s = 0.2 + 0.1 * (count / max_count)
155 self.itemstring = own_stack:to_string()
156 self.object:set_properties({
157 visual_size = {x = s, y = s},
158 collisionbox = {-c, -c, -c, c, c, c},
159 wield_item = self.itemstring
163 -- merging didn't succeed
167 on_step = function(self, dtime)
168 self.age = self.age + dtime
169 if time_to_live > 0 and self.age > time_to_live then
174 local p = self.object:getpos()
176 local node = core.get_node_or_nil(p)
177 local in_unloaded = (node == nil)
179 -- Don't infinetly fall into unloaded map
180 self.object:setvelocity({x = 0, y = 0, z = 0})
181 self.object:setacceleration({x = 0, y = 0, z = 0})
182 self.physical_state = false
183 self.object:set_properties({physical = false})
187 -- If node is not registered or node is walkably solid and resting on nodebox
188 local v = self.object:getvelocity()
189 if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
190 if self.physical_state then
191 local own_stack = ItemStack(self.object:get_luaentity().itemstring)
192 -- Merge with close entities of the same item
193 for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
194 local obj = object:get_luaentity()
195 if obj and obj.name == "__builtin:item"
196 and obj.physical_state == false then
197 if self:try_merge_with(own_stack, object, obj) then
202 self.object:setvelocity({x = 0, y = 0, z = 0})
203 self.object:setacceleration({x = 0, y = 0, z = 0})
204 self.physical_state = false
205 self.object:set_properties({physical = false})
208 if not self.physical_state then
209 self.object:setvelocity({x = 0, y = 0, z = 0})
210 self.object:setacceleration({x = 0, y = -10, z = 0})
211 self.physical_state = true
212 self.object:set_properties({physical = true})
217 on_punch = function(self, hitter)
218 local inv = hitter:get_inventory()
219 if inv and self.itemstring ~= '' then
220 local left = inv:add_item("main", self.itemstring)
221 if left and not left:is_empty() then
222 self.itemstring = left:to_string()