190473ceb5dca2f76ed6b5929df7b8fa3abbdd06
[oweals/minetest.git] / builtin / game / item_entity.lua
1 -- Minetest: builtin/item_entity.lua
2
3 function core.spawn_item(pos, item)
4         -- Take item in any format
5         local stack = ItemStack(item)
6         local obj = core.add_entity(pos, "__builtin:item")
7         -- Don't use obj if it couldn't be added to the map.
8         if obj then
9                 obj:get_luaentity():set_item(stack:to_string())
10         end
11         return obj
12 end
13
14 -- If item_entity_ttl is not set, enity will have default life time
15 -- Setting it to -1 disables the feature
16
17 local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
18 if not time_to_live then
19         time_to_live = 900
20 end
21
22 core.register_entity(":__builtin:item", {
23         initial_properties = {
24                 hp_max = 1,
25                 physical = true,
26                 collide_with_objects = false,
27                 collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
28                 visual = "wielditem",
29                 visual_size = {x = 0.4, y = 0.4},
30                 textures = {""},
31                 spritediv = {x = 1, y = 1},
32                 initial_sprite_basepos = {x = 0, y = 0},
33                 is_visible = false,
34         },
35
36         itemstring = '',
37         physical_state = true,
38         age = 0,
39
40         set_item = function(self, itemstring)
41                 self.itemstring = itemstring
42                 local stack = ItemStack(itemstring)
43                 local count = stack:get_count()
44                 local max_count = stack:get_stack_max()
45                 if count > max_count then
46                         count = max_count
47                         self.itemstring = stack:get_name().." "..max_count
48                 end
49                 local s = 0.2 + 0.1 * (count / max_count)
50                 local c = s
51                 local itemtable = stack:to_table()
52                 local itemname = nil
53                 if itemtable then
54                         itemname = stack:to_table().name
55                 end
56                 local item_texture = nil
57                 local item_type = ""
58                 if core.registered_items[itemname] then
59                         item_texture = core.registered_items[itemname].inventory_image
60                         item_type = core.registered_items[itemname].type
61                 end
62                 local prop = {
63                         is_visible = true,
64                         visual = "wielditem",
65                         textures = {itemname},
66                         visual_size = {x = s, y = s},
67                         collisionbox = {-c, -c, -c, c, c, c},
68                         automatic_rotate = math.pi * 0.5,
69                 }
70                 self.object:set_properties(prop)
71         end,
72
73         get_staticdata = function(self)
74                 return core.serialize({
75                         itemstring = self.itemstring,
76                         always_collect = self.always_collect,
77                         age = self.age
78                 })
79         end,
80
81         on_activate = function(self, staticdata, dtime_s)
82                 if string.sub(staticdata, 1, string.len("return")) == "return" then
83                         local data = core.deserialize(staticdata)
84                         if data and type(data) == "table" then
85                                 self.itemstring = data.itemstring
86                                 self.always_collect = data.always_collect
87                                 if data.age then
88                                         self.age = data.age + dtime_s
89                                 else
90                                         self.age = dtime_s
91                                 end
92                         end
93                 else
94                         self.itemstring = staticdata
95                 end
96                 self.object:set_armor_groups({immortal = 1})
97                 self.object:setvelocity({x = 0, y = 2, z = 0})
98                 self.object:setacceleration({x = 0, y = -10, z = 0})
99                 self:set_item(self.itemstring)
100         end,
101
102         try_merge_with = function(self, own_stack, object, obj)
103                 local stack = ItemStack(obj.itemstring)
104                 if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
105                         local overflow = false
106                         local count = stack:get_count() + own_stack:get_count()
107                         local max_count = stack:get_stack_max()
108                         if count > max_count then
109                                 overflow = true
110                                 count = count - max_count
111                         else
112                                 self.itemstring = ''
113                         end
114                         local pos = object:getpos()
115                         pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
116                         object:moveto(pos, false)
117                         local s, c
118                         local max_count = stack:get_stack_max()
119                         local name = stack:get_name()
120                         if not overflow then
121                                 obj.itemstring = name .. " " .. count
122                                 s = 0.2 + 0.1 * (count / max_count)
123                                 c = s
124                                 object:set_properties({
125                                         visual_size = {x = s, y = s},
126                                         collisionbox = {-c, -c, -c, c, c, c}
127                                 })
128                                 self.object:remove()
129                                 -- merging succeeded
130                                 return true
131                         else
132                                 s = 0.4
133                                 c = 0.3
134                                 object:set_properties({
135                                         visual_size = {x = s, y = s},
136                                         collisionbox = {-c, -c, -c, c, c, c}
137                                 })
138                                 obj.itemstring = name .. " " .. max_count
139                                 s = 0.2 + 0.1 * (count / max_count)
140                                 c = s
141                                 self.object:set_properties({
142                                         visual_size = {x = s, y = s},
143                                         collisionbox = {-c, -c, -c, c, c, c}
144                                 })
145                                 self.itemstring = name .. " " .. count
146                         end
147                 end
148                 -- merging didn't succeed
149                 return false
150         end,
151
152         on_step = function(self, dtime)
153                 self.age = self.age + dtime
154                 if time_to_live > 0 and self.age > time_to_live then
155                         self.itemstring = ''
156                         self.object:remove()
157                         return
158                 end
159                 local p = self.object:getpos()
160                 p.y = p.y - 0.5
161                 local node = core.get_node_or_nil(p)
162                 local in_unloaded = (node == nil)
163                 if in_unloaded then
164                         -- Don't infinetly fall into unloaded map
165                         self.object:setvelocity({x = 0, y = 0, z = 0})
166                         self.object:setacceleration({x = 0, y = 0, z = 0})
167                         self.physical_state = false
168                         self.object:set_properties({physical = false})
169                         return
170                 end
171                 local nn = node.name
172                 -- If node is not registered or node is walkably solid and resting on nodebox
173                 local v = self.object:getvelocity()
174                 if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
175                         if self.physical_state then
176                                 local own_stack = ItemStack(self.object:get_luaentity().itemstring)
177                                 -- Merge with close entities of the same item
178                                 for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
179                                         local obj = object:get_luaentity()
180                                         if obj and obj.name == "__builtin:item"
181                                                         and obj.physical_state == false then
182                                                 if self:try_merge_with(own_stack, object, obj) then
183                                                         return
184                                                 end
185                                         end
186                                 end
187                                 self.object:setvelocity({x = 0, y = 0, z = 0})
188                                 self.object:setacceleration({x = 0, y = 0, z = 0})
189                                 self.physical_state = false
190                                 self.object:set_properties({physical = false})
191                         end
192                 else
193                         if not self.physical_state then
194                                 self.object:setvelocity({x = 0, y = 0, z = 0})
195                                 self.object:setacceleration({x = 0, y = -10, z = 0})
196                                 self.physical_state = true
197                                 self.object:set_properties({physical = true})
198                         end
199                 end
200         end,
201
202         on_punch = function(self, hitter)
203                 if self.itemstring ~= '' then
204                         local left = hitter:get_inventory():add_item("main", self.itemstring)
205                         if not left:is_empty() then
206                                 self.itemstring = left:to_string()
207                                 return
208                         end
209                 end
210                 self.itemstring = ''
211                 self.object:remove()
212         end,
213 })