sandbox: sdl: Add an option to double the screen size
[oweals/u-boot.git] / arch / sandbox / cpu / sdl.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:        Current position playing in audio buffer
17  * @size:       Size of data in audio buffer (0=empty)
18  * @alloced:    Allocated size of audio buffer (max size it can hold)
19  * @data:       Audio data
20  */
21 struct buf_info {
22         uint pos;
23         uint size;
24         uint alloced;
25         uint8_t *data;
26 };
27
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *      are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  */
48 static struct sdl_info {
49         int width;
50         int height;
51         int vis_width;
52         int vis_height;
53         int depth;
54         int pitch;
55         uint sample_rate;
56         bool audio_active;
57         bool inited;
58         int cur_buf;
59         struct buf_info buf[2];
60         bool running;
61         bool stopping;
62         SDL_Texture *texture;
63         SDL_Renderer *renderer;
64 } sdl;
65
66 static void sandbox_sdl_poll_events(void)
67 {
68         /*
69          * We don't want to include common.h in this file since it uses
70          * system headers. So add a declation here.
71          */
72         extern void reset_cpu(unsigned long addr);
73         SDL_Event event;
74
75         while (SDL_PollEvent(&event)) {
76                 switch (event.type) {
77                 case SDL_QUIT:
78                         puts("LCD window closed - quitting\n");
79                         reset_cpu(1);
80                         break;
81                 }
82         }
83 }
84
85 static int sandbox_sdl_ensure_init(void)
86 {
87         if (!sdl.inited) {
88                 if (SDL_Init(0) < 0) {
89                         printf("Unable to initialise SDL: %s\n",
90                                SDL_GetError());
91                         return -EIO;
92                 }
93
94                 atexit(SDL_Quit);
95
96                 sdl.inited = true;
97         }
98         return 0;
99 }
100
101 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
102                              bool double_size)
103 {
104         struct sandbox_state *state = state_get_current();
105         int err;
106
107         if (!width || !state->show_lcd)
108                 return 0;
109         err = sandbox_sdl_ensure_init();
110         if (err)
111                 return err;
112         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
113                 printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
114                 return -EPERM;
115         }
116         sdl.width = width;
117         sdl.height = height;
118         if (double_size) {
119                 sdl.vis_width = sdl.width * 2;
120                 sdl.vis_height = sdl.height * 2;
121         } else {
122                 sdl.vis_width = sdl.width;
123                 sdl.vis_height = sdl.height;
124         }
125
126         sdl.depth = 1 << log2_bpp;
127         sdl.pitch = sdl.width * sdl.depth / 8;
128         SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
129                                               SDL_WINDOWPOS_UNDEFINED,
130                                               sdl.vis_width, sdl.vis_height, 0);
131         if (!screen) {
132                 printf("Unable to initialise SDL screen: %s\n",
133                        SDL_GetError());
134                 return -EIO;
135         }
136         if (log2_bpp != 4 && log2_bpp != 5) {
137                 printf("U-Boot SDL does not support depth %d\n", log2_bpp);
138                 return -EINVAL;
139         }
140         sdl.renderer = SDL_CreateRenderer(screen, -1,
141                                           SDL_RENDERER_ACCELERATED |
142                                           SDL_RENDERER_PRESENTVSYNC);
143         if (!sdl.renderer) {
144                 printf("Unable to initialise SDL renderer: %s\n",
145                        SDL_GetError());
146                 return -EIO;
147         }
148
149         sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
150                                         SDL_PIXELFORMAT_RGB565 :
151                                         SDL_PIXELFORMAT_RGB888,
152                                         SDL_TEXTUREACCESS_STREAMING,
153                                         width, height);
154         if (!sdl.texture) {
155                 printf("Unable to initialise SDL texture: %s\n",
156                        SDL_GetError());
157                 return -EBADF;
158         }
159         sandbox_sdl_poll_events();
160
161         return 0;
162 }
163
164 int sandbox_sdl_sync(void *lcd_base)
165 {
166         SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
167         SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
168         SDL_RenderPresent(sdl.renderer);
169         sandbox_sdl_poll_events();
170
171         return 0;
172 }
173
174 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
175         [SDL_SCANCODE_A]        = KEY_A,
176         [SDL_SCANCODE_B]        = KEY_B,
177         [SDL_SCANCODE_C]        = KEY_C,
178         [SDL_SCANCODE_D]        = KEY_D,
179         [SDL_SCANCODE_E]        = KEY_E,
180         [SDL_SCANCODE_F]        = KEY_F,
181         [SDL_SCANCODE_G]        = KEY_G,
182         [SDL_SCANCODE_H]        = KEY_H,
183         [SDL_SCANCODE_I]        = KEY_I,
184         [SDL_SCANCODE_J]        = KEY_J,
185         [SDL_SCANCODE_K]        = KEY_K,
186         [SDL_SCANCODE_L]        = KEY_L,
187         [SDL_SCANCODE_M]        = KEY_M,
188         [SDL_SCANCODE_N]        = KEY_N,
189         [SDL_SCANCODE_O]        = KEY_O,
190         [SDL_SCANCODE_P]        = KEY_P,
191         [SDL_SCANCODE_Q]        = KEY_Q,
192         [SDL_SCANCODE_R]        = KEY_R,
193         [SDL_SCANCODE_S]        = KEY_S,
194         [SDL_SCANCODE_T]        = KEY_T,
195         [SDL_SCANCODE_U]        = KEY_U,
196         [SDL_SCANCODE_V]        = KEY_V,
197         [SDL_SCANCODE_W]        = KEY_W,
198         [SDL_SCANCODE_X]        = KEY_X,
199         [SDL_SCANCODE_Y]        = KEY_Y,
200         [SDL_SCANCODE_Z]        = KEY_Z,
201
202         [SDL_SCANCODE_1]        = KEY_1,
203         [SDL_SCANCODE_2]        = KEY_2,
204         [SDL_SCANCODE_3]        = KEY_3,
205         [SDL_SCANCODE_4]        = KEY_4,
206         [SDL_SCANCODE_5]        = KEY_5,
207         [SDL_SCANCODE_6]        = KEY_6,
208         [SDL_SCANCODE_7]        = KEY_7,
209         [SDL_SCANCODE_8]        = KEY_8,
210         [SDL_SCANCODE_9]        = KEY_9,
211         [SDL_SCANCODE_0]        = KEY_0,
212
213         [SDL_SCANCODE_RETURN]   = KEY_ENTER,
214         [SDL_SCANCODE_ESCAPE]   = KEY_ESC,
215         [SDL_SCANCODE_BACKSPACE]        = KEY_BACKSPACE,
216         [SDL_SCANCODE_TAB]      = KEY_TAB,
217         [SDL_SCANCODE_SPACE]    = KEY_SPACE,
218
219         [SDL_SCANCODE_MINUS]    = KEY_MINUS,
220         [SDL_SCANCODE_EQUALS]   = KEY_EQUAL,
221         [SDL_SCANCODE_BACKSLASH]        = KEY_BACKSLASH,
222         [SDL_SCANCODE_SEMICOLON]        = KEY_SEMICOLON,
223         [SDL_SCANCODE_APOSTROPHE]       = KEY_APOSTROPHE,
224         [SDL_SCANCODE_GRAVE]    = KEY_GRAVE,
225         [SDL_SCANCODE_COMMA]    = KEY_COMMA,
226         [SDL_SCANCODE_PERIOD]   = KEY_DOT,
227         [SDL_SCANCODE_SLASH]    = KEY_SLASH,
228
229         [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
230
231         [SDL_SCANCODE_F1]       = KEY_F1,
232         [SDL_SCANCODE_F2]       = KEY_F2,
233         [SDL_SCANCODE_F3]       = KEY_F3,
234         [SDL_SCANCODE_F4]       = KEY_F4,
235         [SDL_SCANCODE_F5]       = KEY_F5,
236         [SDL_SCANCODE_F6]       = KEY_F6,
237         [SDL_SCANCODE_F7]       = KEY_F7,
238         [SDL_SCANCODE_F8]       = KEY_F8,
239         [SDL_SCANCODE_F9]       = KEY_F9,
240         [SDL_SCANCODE_F10]      = KEY_F10,
241         [SDL_SCANCODE_F11]      = KEY_F11,
242         [SDL_SCANCODE_F12]      = KEY_F12,
243
244         [SDL_SCANCODE_PRINTSCREEN]      = KEY_PRINT,
245         [SDL_SCANCODE_SCROLLLOCK]       = KEY_SCROLLLOCK,
246         [SDL_SCANCODE_PAUSE]    = KEY_PAUSE,
247         [SDL_SCANCODE_INSERT]   = KEY_INSERT,
248         [SDL_SCANCODE_HOME]     = KEY_HOME,
249         [SDL_SCANCODE_PAGEUP]   = KEY_PAGEUP,
250         [SDL_SCANCODE_DELETE]   = KEY_DELETE,
251         [SDL_SCANCODE_END]      = KEY_END,
252         [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
253         [SDL_SCANCODE_RIGHT]    = KEY_RIGHT,
254         [SDL_SCANCODE_LEFT]     = KEY_LEFT,
255         [SDL_SCANCODE_DOWN]     = KEY_DOWN,
256         [SDL_SCANCODE_UP]       = KEY_UP,
257
258         [SDL_SCANCODE_NUMLOCKCLEAR]     = KEY_NUMLOCK,
259         [SDL_SCANCODE_KP_DIVIDE]        = KEY_KPSLASH,
260         [SDL_SCANCODE_KP_MULTIPLY]      = KEY_KPASTERISK,
261         [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
262         [SDL_SCANCODE_KP_PLUS]  = KEY_KPPLUS,
263         [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
264         [SDL_SCANCODE_KP_1]     = KEY_KP1,
265         [SDL_SCANCODE_KP_2]     = KEY_KP2,
266         [SDL_SCANCODE_KP_3]     = KEY_KP3,
267         [SDL_SCANCODE_KP_4]     = KEY_KP4,
268         [SDL_SCANCODE_KP_5]     = KEY_KP5,
269         [SDL_SCANCODE_KP_6]     = KEY_KP6,
270         [SDL_SCANCODE_KP_7]     = KEY_KP7,
271         [SDL_SCANCODE_KP_8]     = KEY_KP8,
272         [SDL_SCANCODE_KP_9]     = KEY_KP9,
273         [SDL_SCANCODE_KP_0]     = KEY_KP0,
274         [SDL_SCANCODE_KP_PERIOD]        = KEY_KPDOT,
275
276         [SDL_SCANCODE_KP_EQUALS]        = KEY_KPEQUAL,
277         [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
278
279         [SDL_SCANCODE_SYSREQ]   = KEY_SYSRQ,
280 };
281
282 int sandbox_sdl_scan_keys(int key[], int max_keys)
283 {
284         const Uint8 *keystate;
285         int num_keys;
286         int i, count;
287
288         sandbox_sdl_poll_events();
289         keystate = SDL_GetKeyboardState(&num_keys);
290         for (i = count = 0; i < num_keys; i++) {
291                 if (count < max_keys && keystate[i]) {
292                         int keycode = sdl_to_keycode[i];
293
294                         if (keycode)
295                                 key[count++] = keycode;
296                 }
297         }
298
299         return count;
300 }
301
302 int sandbox_sdl_key_pressed(int keycode)
303 {
304         int key[8];     /* allow up to 8 keys to be pressed at once */
305         int count;
306         int i;
307
308         count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
309         for (i = 0; i < count; i++) {
310                 if (key[i] == keycode)
311                         return 0;
312         }
313
314         return -ENOENT;
315 }
316
317 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
318 {
319         struct buf_info *buf;
320         int avail;
321         bool have_data = false;
322         int i;
323
324         for (i = 0; i < 2; i++) {
325                 buf = &sdl.buf[sdl.cur_buf];
326                 avail = buf->size - buf->pos;
327                 if (avail <= 0) {
328                         sdl.cur_buf = 1 - sdl.cur_buf;
329                         continue;
330                 }
331                 if (avail > len)
332                         avail = len;
333                 have_data = true;
334
335                 SDL_MixAudio(stream, buf->data + buf->pos, avail,
336                              SDL_MIX_MAXVOLUME);
337                 buf->pos += avail;
338                 len -= avail;
339
340                 /* Move to next buffer if we are at the end */
341                 if (buf->pos == buf->size)
342                         buf->size = 0;
343                 else
344                         break;
345         }
346         sdl.stopping = !have_data;
347 }
348
349 int sandbox_sdl_sound_init(int rate, int channels)
350 {
351         SDL_AudioSpec wanted, have;
352         int i;
353
354         if (sandbox_sdl_ensure_init())
355                 return -1;
356
357         if (sdl.audio_active)
358                 return 0;
359
360         /* Set the audio format */
361         wanted.freq = rate;
362         wanted.format = AUDIO_S16;
363         wanted.channels = channels;
364         wanted.samples = 1024;  /* Good low-latency value for callback */
365         wanted.callback = sandbox_sdl_fill_audio;
366         wanted.userdata = NULL;
367
368         for (i = 0; i < 2; i++) {
369                 struct buf_info *buf = &sdl.buf[i];
370
371                 buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
372                 buf->data = malloc(buf->alloced);
373                 if (!buf->data) {
374                         printf("%s: Out of memory\n", __func__);
375                         if (i == 1)
376                                 free(sdl.buf[0].data);
377                         return -1;
378                 }
379                 buf->pos = 0;
380                 buf->size = 0;
381         }
382
383         if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
384                 printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
385                 goto err;
386         }
387
388         /* Open the audio device, forcing the desired format */
389         if (SDL_OpenAudio(&wanted, &have) < 0) {
390                 printf("Couldn't open audio: %s\n", SDL_GetError());
391                 goto err;
392         }
393         if (have.format != wanted.format) {
394                 printf("Couldn't select required audio format\n");
395                 goto err;
396         }
397         sdl.audio_active = true;
398         sdl.sample_rate = wanted.freq;
399         sdl.cur_buf = 0;
400         sdl.running = false;
401
402         return 0;
403
404 err:
405         for (i = 0; i < 2; i++)
406                 free(sdl.buf[i].data);
407         return -1;
408 }
409
410 int sandbox_sdl_sound_play(const void *data, uint size)
411 {
412         struct buf_info *buf;
413
414         if (!sdl.audio_active)
415                 return 0;
416
417         buf = &sdl.buf[0];
418         if (buf->size)
419                 buf = &sdl.buf[1];
420         while (buf->size)
421                 usleep(1000);
422
423         if (size > buf->alloced)
424                 return -E2BIG;
425
426         memcpy(buf->data, data, size);
427         buf->size = size;
428         buf->pos = 0;
429         if (!sdl.running) {
430                 SDL_PauseAudio(0);
431                 sdl.running = true;
432                 sdl.stopping = false;
433         }
434
435         return 0;
436 }
437
438 int sandbox_sdl_sound_stop(void)
439 {
440         if (sdl.running) {
441                 while (!sdl.stopping)
442                         SDL_Delay(100);
443
444                 SDL_PauseAudio(1);
445                 sdl.running = 0;
446                 sdl.stopping = false;
447         }
448
449         return 0;
450 }