3 * NVIDIA Corporation <www.nvidia.com>
5 * SPDX-License-Identifier: GPL-2.0+
8 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H
9 #define __ASM_ARCH_TEGRA_DISPLAY_H
11 #include <asm/arch-tegra/dc.h>
13 /* This holds information about a window which can be displayed */
15 enum win_color_depth_id fmt; /* Color depth/format */
16 unsigned bpp; /* Bits per pixel */
17 phys_addr_t phys_addr; /* Physical address in memory */
18 unsigned x; /* Horizontal address offset (bytes) */
19 unsigned y; /* Veritical address offset (bytes) */
20 unsigned w; /* Width of source window */
21 unsigned h; /* Height of source window */
22 unsigned stride; /* Number of bytes per line */
23 unsigned out_x; /* Left edge of output window (col) */
24 unsigned out_y; /* Top edge of output window (row) */
25 unsigned out_w; /* Width of output window in pixels */
26 unsigned out_h; /* Height of output window in pixels */
29 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/