1 /* SPDX-License-Identifier: GPL-2.0+ */
4 * NVIDIA Corporation <www.nvidia.com>
7 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H
8 #define __ASM_ARCH_TEGRA_DISPLAY_H
10 #include <asm/arch-tegra/dc.h>
12 /* This holds information about a window which can be displayed */
14 enum win_color_depth_id fmt; /* Color depth/format */
15 unsigned bpp; /* Bits per pixel */
16 phys_addr_t phys_addr; /* Physical address in memory */
17 unsigned x; /* Horizontal address offset (bytes) */
18 unsigned y; /* Veritical address offset (bytes) */
19 unsigned w; /* Width of source window */
20 unsigned h; /* Height of source window */
21 unsigned stride; /* Number of bytes per line */
22 unsigned out_x; /* Left edge of output window (col) */
23 unsigned out_y; /* Top edge of output window (row) */
24 unsigned out_w; /* Width of output window in pixels */
25 unsigned out_h; /* Height of output window in pixels */
28 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/