4 An InfiniMiner/Minecraft inspired game.
6 Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
7 and contributors (see source file comments and the version control log)
9 In case you downloaded the source code:
10 ---------------------------------------
11 If you downloaded the Minetest Engine source code in which this file is
12 contained, you probably want to download the minetest_game project too:
13 https://github.com/minetest/minetest_game/
14 See the README.txt in it.
17 ----------------------
18 - Website: http://minetest.net/
19 - Wiki: http://wiki.minetest.com/
20 - Developer wiki: http://dev.minetest.net/
21 - Forum: http://forum.minetest.net/
22 - Github: https://github.com/minetest/minetest/
23 - doc/ directory of source distribution
25 This game is not finished
26 --------------------------
27 - Don't expect it to work as well as a finished game will.
28 - Please report any bugs. When doing that, debug.txt is useful.
34 - Shift: sneak/go down
38 - Mouse left: dig/punch
39 - Mouse right: place/use
40 - Mouse wheel: select item
43 - Settable in the configuration file, see the section below.
47 $bin - Compiled binaries
48 $share - Distributed read-only data
49 $user - User-created modifiable data
51 Windows .zip / RUN_IN_PLACE source:
58 $share = /usr/share/minetest
64 $user = ~/Library/Application Support/minetest
68 - Worlds can be found as separate folders in:
75 - It is created by Minetest when it is ran the first time.
76 - A specific file can be specified on the command line:
77 --config <path-to-file>
83 Compiling on GNU/Linux:
84 -----------------------
86 Install dependencies. Here's an example for Debian/Ubuntu:
87 $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
89 Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
90 $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
91 $ tar xf master.tar.gz
92 $ cd minetest-minetest-286edd4 (or similar)
94 Download minetest_game (otherwise only the "Minimal development test" game is available)
96 $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
97 $ tar xf minetest_game.tar.gz
98 $ mv minetest-minetest_game-* minetest_game
101 Build a version that runs directly from the source directory:
102 $ cmake . -DRUN_IN_PLACE=1
109 - Use cmake . -LH to see all CMake options and their current state
110 - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
111 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
112 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
113 - Debug build is slower, but gives much more useful output in a debugger
114 - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
116 Compiling on Windows:
117 ---------------------
118 - This section is outdated. In addition to what is described here:
119 - In addition to minetest, you need to download minetest_game.
120 - If you wish to have sound support, you need libogg, libvorbis and libopenal
124 http://www.cmake.org/cmake/resources/software.html
125 * MinGW or Visual Studio
126 http://www.mingw.org/
127 http://msdn.microsoft.com/en-us/vstudio/default
129 http://irrlicht.sourceforge.net/downloads.html
130 * Zlib headers (zlib125.zip)
131 http://www.winimage.com/zLibDll/index.html
132 * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
133 http://www.winimage.com/zLibDll/index.html
134 * Optional: gettext library and tools:
135 http://gnuwin32.sourceforge.net/downlinks/gettext.php
136 - This is used for other UI languages. Feel free to leave it out.
137 * And, of course, Minetest:
138 http://minetest.net/download.php
140 - Select a directory called DIR hereafter in which you will operate.
141 - Make sure you have CMake and a compiler installed.
142 - Download all the other stuff to DIR and extract them into there.
143 ("extract here", not "extract to packagename/")
144 NOTE: zlib125dll.zip needs to be extracted into zlib125dll
145 - All those packages contain a nice base directory in them, which
146 should end up being the direct subdirectories of DIR.
147 - You will end up with a directory structure like this (+=dir, -=file):
153 - 110214175330.zip (or whatever, this is the minetest source)
176 - Start up the CMake GUI
177 - Select "Browse Source..." and select DIR/minetest
178 - Now, if using MSVC:
179 - Select "Browse Build..." and select DIR/minetest-build
180 - Else if using MinGW:
181 - Select "Browse Build..." and select DIR/minetest
183 - Select your compiler
184 - It will warn about missing stuff, ignore that at this point. (later don't)
185 - Make sure the configuration is as follows
186 (note that the versions may differ for you):
190 CMAKE_BUILD_TYPE Release
191 CMAKE_INSTALL_PREFIX DIR/minetest-install
192 IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
195 ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
196 ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
197 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
198 GETTEXT_BIN_DIR DIR/gettext/bin
199 GETTEXT_INCLUDE_DIR DIR/gettext/include
200 GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
201 GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
204 - Hit "Configure" once again 8)
205 - If something is still coloured red, you have a problem.
208 - Open the generated minetest.sln
209 - The project defaults to the "Debug" configuration. Make very sure to
210 select "Release", unless you want to debug some stuff (it's slower
211 and might not even work at all)
212 - Build the ALL_BUILD project
213 - Build the INSTALL project
214 - You should now have a working game with the executable in
215 DIR/minetest-install/bin/minetest.exe
216 - Additionally you may create a zip package by building the PACKAGE
219 - Using the command line, browse to the build directory and run 'make'
220 (or mingw32-make or whatever it happens to be)
221 - You may need to copy some of the downloaded DLLs into bin/, see what
222 running the produced executable tells you it doesn't have.
223 - You should now have a working game with the executable in
224 DIR/minetest/bin/minetest.exe
226 Windows releases of minetest are built using a bat script like this:
227 --------------------------------------------------------------------
230 set installpath="C:\tmp\minetest_install"
231 set irrlichtpath="C:\tmp\irrlicht-1.7.2"
233 set builddir=%sourcedir%\bvc10
236 cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
237 if %errorlevel% neq 0 goto fail
238 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
239 if %errorlevel% neq 0 goto fail
240 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
241 if %errorlevel% neq 0 goto fail
242 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
243 if %errorlevel% neq 0 goto fail
253 License of Minetest textures and sounds
254 ---------------------------------------
256 This applies to textures and sounds contained in the main Minetest
259 Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
260 http://creativecommons.org/licenses/by-sa/3.0/
262 License of Minetest source code
263 -------------------------------
266 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
268 This program is free software; you can redistribute it and/or modify
269 it under the terms of the GNU Lesser General Public License as published by
270 the Free Software Foundation; either version 2.1 of the License, or
271 (at your option) any later version.
273 This program is distributed in the hope that it will be useful,
274 but WITHOUT ANY WARRANTY; without even the implied warranty of
275 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
276 GNU Lesser General Public License for more details.
278 You should have received a copy of the GNU Lesser General Public License along
279 with this program; if not, write to the Free Software Foundation, Inc.,
280 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
285 This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
287 The Irrlicht Engine License
289 Copyright © 2002-2005 Nikolaus Gebhardt
291 This software is provided 'as-is', without any express or implied
292 warranty. In no event will the authors be held liable for any damages
293 arising from the use of this software.
295 Permission is granted to anyone to use this software for any purpose,
296 including commercial applications, and to alter it and redistribute
297 it freely, subject to the following restrictions:
299 1. The origin of this software must not be misrepresented; you
300 must not claim that you wrote the original software. If you use
301 this software in a product, an acknowledgment in the product
302 documentation would be appreciated but is not required.
303 2. Altered source versions must be plainly marked as such, and must
304 not be misrepresented as being the original software.
305 3. This notice may not be removed or altered from any source
312 This program uses the JThread library. License for JThread follows:
314 Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
316 Permission is hereby granted, free of charge, to any person obtaining a
317 copy of this software and associated documentation files (the "Software"),
318 to deal in the Software without restriction, including without limitation
319 the rights to use, copy, modify, merge, publish, distribute, sublicense,
320 and/or sell copies of the Software, and to permit persons to whom the
321 Software is furnished to do so, subject to the following conditions:
323 The above copyright notice and this permission notice shall be included
324 in all copies or substantial portions of the Software.
326 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
327 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
328 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
329 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
330 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
331 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
337 Lua is licensed under the terms of the MIT license reproduced below.
338 This means that Lua is free software and can be used for both academic
339 and commercial purposes at absolutely no cost.
341 For details and rationale, see http://www.lua.org/license.html .
343 Copyright (C) 1994-2008 Lua.org, PUC-Rio.
345 Permission is hereby granted, free of charge, to any person obtaining a copy
346 of this software and associated documentation files (the "Software"), to deal
347 in the Software without restriction, including without limitation the rights
348 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
349 copies of the Software, and to permit persons to whom the Software is
350 furnished to do so, subject to the following conditions:
352 The above copyright notice and this permission notice shall be included in
353 all copies or substantial portions of the Software.
355 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
356 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
357 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
358 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
359 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
360 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
368 Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
369 Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
371 Bitstream Vera Fonts Copyright:
373 Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
374 a trademark of Bitstream, Inc.
376 Arev Fonts Copyright:
378 Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
380 Liberation Fonts Copyright:
382 Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.