4 An InfiniMiner/Minecraft inspired game.
6 Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
7 and contributors (see source file comments and the version control log)
9 In case you downloaded the source code:
10 ---------------------------------------
11 If you downloaded the Minetest Engine source code in which this file is
12 contained, you probably want to download the minetest_game project too:
13 https://github.com/minetest/minetest_game/
14 See the README.txt in it.
17 ----------------------
18 - Website: http://minetest.net/
19 - Wiki: http://wiki.minetest.net/
20 - Developer wiki: http://dev.minetest.net/
21 - Forum: http://forum.minetest.net/
22 - Github: https://github.com/minetest/minetest/
23 - doc/ directory of source distribution
25 This game is not finished
26 --------------------------
27 - Don't expect it to work as well as a finished game will.
28 - Please report any bugs. When doing that, debug.txt is useful.
34 - Shift: sneak/go down
38 - Mouse left: dig/punch
39 - Mouse right: place/use
40 - Mouse wheel: select item
43 - Settable in the configuration file, see the section below.
47 $bin - Compiled binaries
48 $share - Distributed read-only data
49 $user - User-created modifiable data
51 Windows .zip / RUN_IN_PLACE source:
58 $share = /usr/share/minetest
64 $user = ~/Library/Application Support/minetest
68 - Worlds can be found as separate folders in:
75 - It is created by Minetest when it is ran the first time.
76 - A specific file can be specified on the command line:
77 --config <path-to-file>
83 Compiling on GNU/Linux:
84 -----------------------
86 Install dependencies. Here's an example for Debian/Ubuntu:
87 $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
89 Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
90 $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
91 $ tar xf master.tar.gz
92 $ cd minetest-minetest-286edd4 (or similar)
94 Download minetest_game (otherwise only the "Minimal development test" game is available)
96 $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
97 $ tar xf minetest_game.tar.gz
98 $ mv minetest-minetest_game-* minetest_game
101 Build a version that runs directly from the source directory:
102 $ cmake . -DRUN_IN_PLACE=1
109 - Use cmake . -LH to see all CMake options and their current state
110 - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
111 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
112 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
113 - Debug build is slower, but gives much more useful output in a debugger
114 - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
116 Compiling on Windows:
117 ---------------------
118 - This section is outdated. In addition to what is described here:
119 - In addition to minetest, you need to download minetest_game.
120 - If you wish to have sound support, you need libogg, libvorbis and libopenal
124 http://www.cmake.org/cmake/resources/software.html
125 * MinGW or Visual Studio
126 http://www.mingw.org/
127 http://msdn.microsoft.com/en-us/vstudio/default
129 http://irrlicht.sourceforge.net/downloads.html
130 * Zlib headers (zlib125.zip)
131 http://www.winimage.com/zLibDll/index.html
132 * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
133 http://www.winimage.com/zLibDll/index.html
134 * Optional: gettext library and tools:
135 http://gnuwin32.sourceforge.net/downlinks/gettext.php
136 - This is used for other UI languages. Feel free to leave it out.
137 * And, of course, Minetest:
138 http://minetest.net/download.php
140 - Select a directory called DIR hereafter in which you will operate.
141 - Make sure you have CMake and a compiler installed.
142 - Download all the other stuff to DIR and extract them into there.
143 ("extract here", not "extract to packagename/")
144 NOTE: zlib125dll.zip needs to be extracted into zlib125dll
145 - All those packages contain a nice base directory in them, which
146 should end up being the direct subdirectories of DIR.
147 - You will end up with a directory structure like this (+=dir, -=file):
153 - 110214175330.zip (or whatever, this is the minetest source)
176 - Start up the CMake GUI
177 - Select "Browse Source..." and select DIR/minetest
178 - Now, if using MSVC:
179 - Select "Browse Build..." and select DIR/minetest-build
180 - Else if using MinGW:
181 - Select "Browse Build..." and select DIR/minetest
183 - Select your compiler
184 - It will warn about missing stuff, ignore that at this point. (later don't)
185 - Make sure the configuration is as follows
186 (note that the versions may differ for you):
190 CMAKE_BUILD_TYPE Release
191 CMAKE_INSTALL_PREFIX DIR/minetest-install
192 IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
195 ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
196 ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
197 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
198 GETTEXT_BIN_DIR DIR/gettext/bin
199 GETTEXT_INCLUDE_DIR DIR/gettext/include
200 GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
201 GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
204 - Hit "Configure" once again 8)
205 - If something is still coloured red, you have a problem.
208 - Open the generated minetest.sln
209 - The project defaults to the "Debug" configuration. Make very sure to
210 select "Release", unless you want to debug some stuff (it's slower
211 and might not even work at all)
212 - Build the ALL_BUILD project
213 - Build the INSTALL project
214 - You should now have a working game with the executable in
215 DIR/minetest-install/bin/minetest.exe
216 - Additionally you may create a zip package by building the PACKAGE
219 - Using the command line, browse to the build directory and run 'make'
220 (or mingw32-make or whatever it happens to be)
221 - You may need to copy some of the downloaded DLLs into bin/, see what
222 running the produced executable tells you it doesn't have.
223 - You should now have a working game with the executable in
224 DIR/minetest/bin/minetest.exe
226 Windows releases of minetest are built using a bat script like this:
227 --------------------------------------------------------------------
230 set installpath="C:\tmp\minetest_install"
231 set irrlichtpath="C:\tmp\irrlicht-1.7.2"
233 set builddir=%sourcedir%\bvc10
236 cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
237 if %errorlevel% neq 0 goto fail
238 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
239 if %errorlevel% neq 0 goto fail
240 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
241 if %errorlevel% neq 0 goto fail
242 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
243 if %errorlevel% neq 0 goto fail
253 License of Minetest textures and sounds
254 ---------------------------------------
256 This applies to textures and sounds contained in the main Minetest
259 Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
260 http://creativecommons.org/licenses/by-sa/3.0/
262 Authors of media files
263 -----------------------
264 Everything not listed in here:
265 Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
268 textures/base/pack/menuheader.png
271 misc/minetest-icon-24x24.png
272 misc/minetest-icon.ico
273 misc/minetest-icon.svg
274 textures/base/pack/logo.png
276 License of Minetest source code
277 -------------------------------
280 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
282 This program is free software; you can redistribute it and/or modify
283 it under the terms of the GNU Lesser General Public License as published by
284 the Free Software Foundation; either version 2.1 of the License, or
285 (at your option) any later version.
287 This program is distributed in the hope that it will be useful,
288 but WITHOUT ANY WARRANTY; without even the implied warranty of
289 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
290 GNU Lesser General Public License for more details.
292 You should have received a copy of the GNU Lesser General Public License along
293 with this program; if not, write to the Free Software Foundation, Inc.,
294 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
299 This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
301 The Irrlicht Engine License
303 Copyright © 2002-2005 Nikolaus Gebhardt
305 This software is provided 'as-is', without any express or implied
306 warranty. In no event will the authors be held liable for any damages
307 arising from the use of this software.
309 Permission is granted to anyone to use this software for any purpose,
310 including commercial applications, and to alter it and redistribute
311 it freely, subject to the following restrictions:
313 1. The origin of this software must not be misrepresented; you
314 must not claim that you wrote the original software. If you use
315 this software in a product, an acknowledgment in the product
316 documentation would be appreciated but is not required.
317 2. Altered source versions must be plainly marked as such, and must
318 not be misrepresented as being the original software.
319 3. This notice may not be removed or altered from any source
326 This program uses the JThread library. License for JThread follows:
328 Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
330 Permission is hereby granted, free of charge, to any person obtaining a
331 copy of this software and associated documentation files (the "Software"),
332 to deal in the Software without restriction, including without limitation
333 the rights to use, copy, modify, merge, publish, distribute, sublicense,
334 and/or sell copies of the Software, and to permit persons to whom the
335 Software is furnished to do so, subject to the following conditions:
337 The above copyright notice and this permission notice shall be included
338 in all copies or substantial portions of the Software.
340 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
341 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
342 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
343 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
344 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
345 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
351 Lua is licensed under the terms of the MIT license reproduced below.
352 This means that Lua is free software and can be used for both academic
353 and commercial purposes at absolutely no cost.
355 For details and rationale, see http://www.lua.org/license.html .
357 Copyright (C) 1994-2008 Lua.org, PUC-Rio.
359 Permission is hereby granted, free of charge, to any person obtaining a copy
360 of this software and associated documentation files (the "Software"), to deal
361 in the Software without restriction, including without limitation the rights
362 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
363 copies of the Software, and to permit persons to whom the Software is
364 furnished to do so, subject to the following conditions:
366 The above copyright notice and this permission notice shall be included in
367 all copies or substantial portions of the Software.
369 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
370 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
371 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
372 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
373 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
374 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
382 Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
383 Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
385 Bitstream Vera Fonts Copyright:
387 Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
388 a trademark of Bitstream, Inc.
390 Arev Fonts Copyright:
392 Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
394 Liberation Fonts Copyright:
396 Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
400 Copyright (C) 2008 The Android Open Source Project
402 Licensed under the Apache License, Version 2.0 (the "License");
403 you may not use this file except in compliance with the License.
404 You may obtain a copy of the License at
406 http://www.apache.org/licenses/LICENSE-2.0
408 Unless required by applicable law or agreed to in writing, software
409 distributed under the License is distributed on an "AS IS" BASIS,
410 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
411 See the License for the specific language governing permissions and
412 limitations under the License.