4 An InfiniMiner/Minecraft inspired game.
6 Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
7 and contributors (see source file comments and the version control log)
9 In case you downloaded the source code:
10 ---------------------------------------
11 If you downloaded the Minetest Engine source code in which this file is
12 contained, you probably want to download the minetest_game project too:
13 https://github.com/minetest/minetest_game/
14 See the README.txt in it.
17 ----------------------
18 - Website: http://minetest.net/
19 - Wiki: http://wiki.minetest.net/
20 - Developer wiki: http://dev.minetest.net/
21 - Forum: http://forum.minetest.net/
22 - Github: https://github.com/minetest/minetest/
23 - doc/ directory of source distribution
25 This game is not finished
26 --------------------------
27 - Don't expect it to work as well as a finished game will.
28 - Please report any bugs. When doing that, debug.txt is useful.
34 - Shift: sneak/go down
35 - Q: drop itemstack (+ SHIFT for single item)
38 - Mouse left: dig/punch
39 - Mouse right: place/use
40 - Mouse wheel: select item
44 - Esc: pause menu (pauses only singleplayer game)
45 - R: Enable/Disable full range view
46 - +: Increase view range
47 - -: Decrease view range
48 - K: Enable/Disable fly (needs fly privilege)
49 - J: Enable/Disable fast (needs fast privilege)
50 - H: Enable/Disable noclip (needs noclip privilege)
54 - F3: Disable/Enable Fog
55 - F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
56 - F5: Toogle through debug info screens
57 - F6: Toogle through output data
58 - F7: Toggle through camera modes
59 - F10: Show/Hide console
60 - F12: Take screenshot
62 - Settable in the configuration file, see the section below.
66 $bin - Compiled binaries
67 $share - Distributed read-only data
68 $user - User-created modifiable data
70 Windows .zip / RUN_IN_PLACE source:
77 $share = /usr/share/minetest
82 $share = Contents/Resources
83 $user = Contents/User OR ~/Library/Application Support/minetest
87 - Worlds can be found as separate folders in:
94 - It is created by Minetest when it is ran the first time.
95 - A specific file can be specified on the command line:
96 --config <path-to-file>
102 Compiling on GNU/Linux:
103 -----------------------
105 Install dependencies. Here's an example for Debian/Ubuntu:
106 $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
109 $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-dev bzip2-dev
111 You can install git for easily keeping your copy up to date.
112 If you dont want git, read below on how to get the source without git.
113 This is an example for installing git on Debian/Ubuntu:
114 $ sudo apt-get install git-core
117 $ sudo dnf install git-core
119 Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
120 $ git clone --depth 1 https://github.com/minetest/minetest.git
123 Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
124 $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
126 Download source, without using git:
127 $ wget https://github.com/minetest/minetest/archive/master.tar.gz
128 $ tar xf master.tar.gz
131 Download minetest_game, without using git:
133 $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
134 $ tar xf master.tar.gz
135 $ mv minetest_game-master minetest_game
138 Build a version that runs directly from the source directory:
139 $ cmake . -DRUN_IN_PLACE=TRUE
140 $ make -j <number of processors>
145 - Use cmake . -LH to see all CMake options and their current state
146 - If you want to install it system-wide (or are making a distribution package),
147 you will want to use -DRUN_IN_PLACE=FALSE
148 - You can build a bare server by specifying -DBUILD_SERVER=TRUE
149 - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
150 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
151 - Debug build is slower, but gives much more useful output in a debugger
152 - If you build a bare server, you don't need to have Irrlicht installed.
153 In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
159 BUILD_CLIENT - Build Minetest client
160 BUILD_SERVER - Build Minetest server
161 CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
162 Release - Release build
164 SemiDebug - Partially optimized debug build
165 RelWithDebInfo - Release build with Debug information
166 MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
167 ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
168 ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
169 ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
170 ENABLE_GETTEXT - Build with Gettext; Allows using translations
171 ENABLE_GLES - Search for Open GLES headers & libraries and use them
172 ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3)
173 ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
174 ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
175 ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
176 ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
177 ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
178 RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
179 USE_GPROF - Enable profiling using GProf
180 VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
182 Library specific options:
184 BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
185 BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
186 CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
187 CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
188 CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
189 EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
190 EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
191 FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
192 FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
193 FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
194 FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
195 GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
196 GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
197 GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
198 GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
199 GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
200 IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
201 IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
202 IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
203 LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
204 LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
205 LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
206 REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
207 REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
208 SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
209 SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
210 LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
211 LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
212 MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
213 OGG_DLL - Only if building with sound on Windows; path to libogg.dll
214 OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
215 OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
216 OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
217 OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
218 OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
219 OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
220 OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
221 SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
222 SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
223 VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
224 VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
225 VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
226 VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
227 VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
228 XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
229 ZLIB_DLL - Only on Windows; path to zlib1.dll
230 ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
231 ZLIB_INCLUDE_DIR - Directory that contains zlib.h
232 ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
234 Compiling on Windows:
235 ---------------------
236 - This section is outdated. In addition to what is described here:
237 - In addition to minetest, you need to download minetest_game.
238 - If you wish to have sound support, you need libogg, libvorbis and libopenal
242 http://www.cmake.org/cmake/resources/software.html
243 * MinGW or Visual Studio
244 http://www.mingw.org/
245 http://msdn.microsoft.com/en-us/vstudio/default
247 http://irrlicht.sourceforge.net/downloads.html
248 * Zlib headers (zlib125.zip)
249 http://www.winimage.com/zLibDll/index.html
250 * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
251 http://www.winimage.com/zLibDll/index.html
252 * Optional: gettext library and tools:
253 http://gnuwin32.sourceforge.net/downlinks/gettext.php
254 - This is used for other UI languages. Feel free to leave it out.
255 * And, of course, Minetest:
256 http://minetest.net/download
258 - Select a directory called DIR hereafter in which you will operate.
259 - Make sure you have CMake and a compiler installed.
260 - Download all the other stuff to DIR and extract them into there.
261 ("extract here", not "extract to packagename/")
262 NOTE: zlib125dll.zip needs to be extracted into zlib125dll
263 - All those packages contain a nice base directory in them, which
264 should end up being the direct subdirectories of DIR.
265 - You will end up with a directory structure like this (+=dir, -=file):
271 - 110214175330.zip (or whatever, this is the minetest source)
294 - Start up the CMake GUI
295 - Select "Browse Source..." and select DIR/minetest
296 - Now, if using MSVC:
297 - Select "Browse Build..." and select DIR/minetest-build
298 - Else if using MinGW:
299 - Select "Browse Build..." and select DIR/minetest
301 - Select your compiler
302 - It will warn about missing stuff, ignore that at this point. (later don't)
303 - Make sure the configuration is as follows
304 (note that the versions may differ for you):
308 CMAKE_BUILD_TYPE Release
309 CMAKE_INSTALL_PREFIX DIR/minetest-install
310 IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
313 ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
314 ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
315 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
316 GETTEXT_BIN_DIR DIR/gettext/bin
317 GETTEXT_INCLUDE_DIR DIR/gettext/include
318 GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
319 GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
322 - Hit "Configure" once again 8)
323 - If something is still coloured red, you have a problem.
326 - Open the generated minetest.sln
327 - The project defaults to the "Debug" configuration. Make very sure to
328 select "Release", unless you want to debug some stuff (it's slower
329 and might not even work at all)
330 - Build the ALL_BUILD project
331 - Build the INSTALL project
332 - You should now have a working game with the executable in
333 DIR/minetest-install/bin/minetest.exe
334 - Additionally you may create a zip package by building the PACKAGE
337 - Using the command line, browse to the build directory and run 'make'
338 (or mingw32-make or whatever it happens to be)
339 - You may need to copy some of the downloaded DLLs into bin/, see what
340 running the produced executable tells you it doesn't have.
341 - You should now have a working game with the executable in
342 DIR/minetest/bin/minetest.exe
344 Windows releases of minetest are built using a bat script like this:
345 --------------------------------------------------------------------
348 set installpath="C:\tmp\minetest_install"
349 set irrlichtpath="C:\tmp\irrlicht-1.7.2"
351 set builddir=%sourcedir%\bvc10
354 cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
355 if %errorlevel% neq 0 goto fail
356 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
357 if %errorlevel% neq 0 goto fail
358 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
359 if %errorlevel% neq 0 goto fail
360 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
361 if %errorlevel% neq 0 goto fail
371 License of Minetest textures and sounds
372 ---------------------------------------
374 This applies to textures and sounds contained in the main Minetest
377 Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
378 http://creativecommons.org/licenses/by-sa/3.0/
380 Authors of media files
381 -----------------------
382 Everything not listed in here:
383 Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
386 textures/base/pack/menuheader.png
389 misc/minetest-icon-24x24.png
390 misc/minetest-icon.ico
392 textures/base/pack/logo.png
394 License of Minetest source code
395 -------------------------------
398 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
400 This program is free software; you can redistribute it and/or modify
401 it under the terms of the GNU Lesser General Public License as published by
402 the Free Software Foundation; either version 2.1 of the License, or
403 (at your option) any later version.
405 This program is distributed in the hope that it will be useful,
406 but WITHOUT ANY WARRANTY; without even the implied warranty of
407 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
408 GNU Lesser General Public License for more details.
410 You should have received a copy of the GNU Lesser General Public License along
411 with this program; if not, write to the Free Software Foundation, Inc.,
412 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
417 This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
419 The Irrlicht Engine License
421 Copyright © 2002-2005 Nikolaus Gebhardt
423 This software is provided 'as-is', without any express or implied
424 warranty. In no event will the authors be held liable for any damages
425 arising from the use of this software.
427 Permission is granted to anyone to use this software for any purpose,
428 including commercial applications, and to alter it and redistribute
429 it freely, subject to the following restrictions:
431 1. The origin of this software must not be misrepresented; you
432 must not claim that you wrote the original software. If you use
433 this software in a product, an acknowledgment in the product
434 documentation would be appreciated but is not required.
435 2. Altered source versions must be plainly marked as such, and must
436 not be misrepresented as being the original software.
437 3. This notice may not be removed or altered from any source
444 This program uses the JThread library. License for JThread follows:
446 Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
448 Permission is hereby granted, free of charge, to any person obtaining a
449 copy of this software and associated documentation files (the "Software"),
450 to deal in the Software without restriction, including without limitation
451 the rights to use, copy, modify, merge, publish, distribute, sublicense,
452 and/or sell copies of the Software, and to permit persons to whom the
453 Software is furnished to do so, subject to the following conditions:
455 The above copyright notice and this permission notice shall be included
456 in all copies or substantial portions of the Software.
458 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
459 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
460 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
461 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
462 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
463 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
469 Lua is licensed under the terms of the MIT license reproduced below.
470 This means that Lua is free software and can be used for both academic
471 and commercial purposes at absolutely no cost.
473 For details and rationale, see http://www.lua.org/license.html .
475 Copyright (C) 1994-2008 Lua.org, PUC-Rio.
477 Permission is hereby granted, free of charge, to any person obtaining a copy
478 of this software and associated documentation files (the "Software"), to deal
479 in the Software without restriction, including without limitation the rights
480 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
481 copies of the Software, and to permit persons to whom the Software is
482 furnished to do so, subject to the following conditions:
484 The above copyright notice and this permission notice shall be included in
485 all copies or substantial portions of the Software.
487 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
488 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
489 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
490 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
491 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
492 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
500 Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
501 Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
503 Bitstream Vera Fonts Copyright:
505 Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
506 a trademark of Bitstream, Inc.
508 Arev Fonts Copyright:
510 Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
512 Liberation Fonts Copyright:
514 Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
518 Copyright (C) 2008 The Android Open Source Project
520 Licensed under the Apache License, Version 2.0 (the "License");
521 you may not use this file except in compliance with the License.
522 You may obtain a copy of the License at
524 http://www.apache.org/licenses/LICENSE-2.0
526 Unless required by applicable law or agreed to in writing, software
527 distributed under the License is distributed on an "AS IS" BASIS,
528 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
529 See the License for the specific language governing permissions and
530 limitations under the License.