3 An InfiniMiner/Minecraft inspired game.
4 Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
5 (see source files for other contributors)
9 - Website: http://celeron.55.lt/~celeron55/minetest/
10 - Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
11 - Forum: http://celeron.55.lt/~celeron55/minetest/forum/
12 - doc/ directory of source distribution
14 This game is not finished:
15 --------------------------
16 - Don't expect it to work as well as a finished game will.
17 - Please report any bugs to me. debug.txt is useful.
21 - See the in-game pause menu
22 - Settable in the configuration file, see the section below.
26 - Map is stored in a directory, which can be removed to generate a new map.
27 - There is a command-line option for it: --map-dir
28 - For a RUN_IN_PLACE build, it is located in:
30 - Otherwise something like this:
31 Windows: C:\Documents and Settings\user\Application Data\minetest\world
32 Linux: ~/.minetest/world
33 OS X: ~/Library/Application Support/minetest/world
37 - An optional configuration file can be used. See minetest.conf.example.
38 - Path to file can be passed as a parameter to the executable:
39 --config <path-to-file>
41 - If built with -DRUN_IN_PLACE=1:
44 - Otherwise something like this:
45 Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
46 Linux: ~/.minetest/minetest.conf
47 OS X: ~/Library/Application Support/minetest.conf
53 Compiling on GNU/Linux:
54 -----------------------
56 Install dependencies. Here's an example for Debian/Ubuntu:
57 $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
59 Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
60 $ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
61 $ tar xf master.tar.gz
62 $ cd celeron55-minetest-286edd4 (or similar)
64 Build a version that runs directly from the source directory:
65 $ cmake . -DRUN_IN_PLACE=1
72 - Use cmake . -LH to see all CMake options and their current state
73 - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
74 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
75 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
76 - Debug build is slower, but gives much more useful output in a debugger
83 http://www.cmake.org/cmake/resources/software.html
84 * MinGW or Visual Studio
86 http://msdn.microsoft.com/en-us/vstudio/default
88 http://irrlicht.sourceforge.net/downloads.html
89 * Zlib headers (zlib125.zip)
90 http://www.winimage.com/zLibDll/index.html
91 * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
92 http://www.winimage.com/zLibDll/index.html
93 * Optional: gettext bibrary and tools:
94 http://gnuwin32.sourceforge.net/downlinks/gettext.php
95 - This is used for other UI languages. Feel free to leave it out.
96 * And, of course, Minetest-c55:
97 http://celeron.55.lt/~celeron55/minetest/download
99 - Select a directory called DIR hereafter in which you will operate.
100 - Make sure you have CMake and a compiler installed.
101 - Download all the other stuff to DIR and extract them into there.
102 ("extract here", not "extract to packagename/")
103 - All those packages contain a nice base directory in them, which
104 should end up being the direct subdirectories of DIR.
105 - You will end up with a directory structure like this (+=dir, -=file):
111 - 110214175330.zip (or whatever, this is the minetest source)
134 - Start up the CMake GUI
135 - Select "Browse Source..." and select DIR/minetest
136 - Now, if using MSVC:
137 - Select "Browse Build..." and select DIR/minetest-build
138 - Else if using MinGW:
139 - Select "Browse Build..." and select DIR/minetest
141 - Select your compiler
142 - It will warn about missing stuff, ignore that at this point. (later don't)
143 - Make sure the configuration is as follows
144 (note that the versions may differ for you):
148 CMAKE_BUILD_TYPE Release
149 CMAKE_INSTALL_PREFIX DIR/minetest-install
150 IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
153 ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
154 ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
155 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
156 GETTEXT_BIN_DIR DIR/gettext/bin
157 GETTEXT_INCLUDE_DIR DIR/gettext/include
158 GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
159 GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
162 - Hit "Configure" once again 8)
163 - If something is still coloured red, you have a problem.
166 - Open the generated minetest.sln
167 - The project defaults to the "Debug" configuration. Make very sure to
168 select "Release", unless you want to debug some stuff (it's slower
169 and might not even work at all)
170 - Build the ALL_BUILD project
171 - Build the INSTALL project
172 - You should now have a working game with the executable in
173 DIR/minetest-install/bin/minetest.exe
174 - Additionally you may create a zip package by building the PACKAGE
177 - Using the command line, browse to the build directory and run 'make'
178 (or mingw32-make or whatever it happens to be)
179 - You should now have a working game with the executable in
180 DIR/minetest/bin/minetest.exe
182 Windows releases of minetest are built using a bat script like this:
183 --------------------------------------------------------------------
185 set installpath="C:\tmp\minetest_install"
186 set irrlichtpath="C:\tmp\irrlicht-1.7.2"
189 set builddir=%sourcedir%\bvc10
192 cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
193 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
194 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
195 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
198 License of Minetest-c55 textures and sounds
199 -------------------------------------------
201 This applies to textures and sounds contained in the main Minetest
204 Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
205 http://creativecommons.org/licenses/by-sa/3.0/
207 License of Minetest-c55 source code
208 -----------------------------------
211 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
213 This program is free software; you can redistribute it and/or modify
214 it under the terms of the GNU General Public License as published by
215 the Free Software Foundation; either version 2 of the License, or
216 (at your option) any later version.
218 This program is distributed in the hope that it will be useful,
219 but WITHOUT ANY WARRANTY; without even the implied warranty of
220 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
221 GNU General Public License for more details.
223 You should have received a copy of the GNU General Public License along
224 with this program; if not, write to the Free Software Foundation, Inc.,
225 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
230 This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
232 The Irrlicht Engine License
234 Copyright © 2002-2005 Nikolaus Gebhardt
236 This software is provided 'as-is', without any express or implied
237 warranty. In no event will the authors be held liable for any damages
238 arising from the use of this software.
240 Permission is granted to anyone to use this software for any purpose,
241 including commercial applications, and to alter it and redistribute
242 it freely, subject to the following restrictions:
244 1. The origin of this software must not be misrepresented; you
245 must not claim that you wrote the original software. If you use
246 this software in a product, an acknowledgment in the product
247 documentation would be appreciated but is not required.
248 2. Altered source versions must be plainly marked as such, and must
249 not be misrepresented as being the original software.
250 3. This notice may not be removed or altered from any source
257 This program uses the JThread library. License for JThread follows:
259 Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
261 Permission is hereby granted, free of charge, to any person obtaining a
262 copy of this software and associated documentation files (the "Software"),
263 to deal in the Software without restriction, including without limitation
264 the rights to use, copy, modify, merge, publish, distribute, sublicense,
265 and/or sell copies of the Software, and to permit persons to whom the
266 Software is furnished to do so, subject to the following conditions:
268 The above copyright notice and this permission notice shall be included
269 in all copies or substantial portions of the Software.
271 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
272 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
273 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
274 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
275 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
276 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
285 Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
286 Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
288 Bitstream Vera Fonts Copyright:
290 Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
291 a trademark of Bitstream, Inc.
293 Arev Fonts Copyright:
295 Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.