ebfad24be9eb1a4cbec35465f6a99991be32bd61
[oweals/minetest.git] / README.md
1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 An InfiniMiner/Minecraft inspired game.
9
10 Copyright (c) 2010-2018 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Further documentation
20 ----------------------
21 - Website: http://minetest.net/
22 - Wiki: http://wiki.minetest.net/
23 - Developer wiki: http://dev.minetest.net/
24 - Forum: http://forum.minetest.net/
25 - Github: https://github.com/minetest/minetest/
26 - doc/ directory of source distribution
27
28 Default controls
29 ----------------
30 All controls are re-bindable using settings.
31 Some can be changes in the key config dialog in the settings tab.
32
33 | Button                        | Action                                                         |
34 |-------------------------------|----------------------------------------------------------------|
35 | Move mouse                    | Look around                                                    |
36 | W, A, S, D                    | Move                                                           |
37 | Space                         | Jump/move up                                                   |
38 | Shift                         | Sneak/move down                                                |
39 | Q                             | Drop itemstack                                                 |
40 | Shift + Q                     | Drop single item                                               |
41 | Left mouse button             | Dig/punch/take item                                            |
42 | Right mouse button            | Place/use                                                      |
43 | Shift + right mouse button    | Build (without using)                                          |
44 | I                             | Inventory menu                                                 |
45 | Mouse wheel                   | Select item                                                    |
46 | 0-9                           | Select item                                                    |
47 | Z                             | Zoom (needs zoom privilege)                                    |
48 | T                             | Chat                                                           |
49 | /                             | Command                                                        |
50 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
51 | R                             | Enable/disable full range view                                 |
52 | +                             | Increase view range                                            |
53 | -                             | Decrease view range                                            |
54 | K                             | Enable/disable fly mode (needs fly privilege)                  |
55 | J                             | Enable/disable fast mode (needs fast privilege)                |
56 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
57 | E                             | Move fast in fast mode                                         |
58 | F1                            |  Hide/show HUD                                                 |
59 | F2                            |  Hide/show chat                                                |
60 | F3                            |  Disable/enable fog                                            |
61 | F4                            |  Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
62 | F5                            |  Cycle through debug info screens                              |
63 | F6                            |  Cycle through profiler info screens                           |
64 | F7                            |  Cycle through camera modes                                    |
65 | F8                            |  Toggle cinematic mode                                         |
66 | F9                            |  Cycle through minimap modes                                   |
67 | Shift + F9                    | Change minimap orientation                                     |
68 | F10                           | Show/hide console                                              |
69 | F12                           | Take screenshot                                                |
70
71 Paths
72 -----
73
74 Locations:
75
76 * bin   - Compiled binaries
77 * share - Distributed read-only data
78 * user  - User-created modifiable data
79
80 Where each location is on each platform:
81
82 * Windows .zip / RUN_IN_PLACE source:
83     * bin   = bin
84     * share = .
85     * user  = .
86 * Linux installed:
87     * bin   = /usr/bin
88     * share = /usr/share/minetest
89     * user  = ~/.minetest
90 * macOS:
91     * bin   = Contents/MacOS
92     * share = Contents/Resources
93     * user  = Contents/User OR ~/Library/Application Support/minetest
94
95 Worlds can be found as separate folders in: user/worlds/
96
97 Configuration file:
98 -------------------
99 - Default location:
100     `user/minetest.conf`
101 - It is created by Minetest when it is ran the first time.
102 - A specific file can be specified on the command line:
103     `--config <path-to-file>`
104 - A run-in-place build will look for the configuration file in
105     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
106
107 Command-line options:
108 ---------------------
109 - Use --help
110
111 Compiling
112 ---------
113
114 ### Compiling on GNU/Linux
115
116 #### Dependencies
117
118 | Dependency | Version | Commentary |
119 |------------|---------|------------|
120 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
121 | CMake      | 2.6+    |            |
122 | Irrlicht   | 1.7.3+  |            |
123 | SQLite3    | 3.0+    |            |
124 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
125 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
126 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
127
128 For Debian/Ubuntu:
129
130     $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
131
132 For Fedora users:
133
134     $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
135
136 #### Download
137
138 You can install git for easily keeping your copy up to date.
139 If you don’t want git, read below on how to get the source without git.  
140 This is an example for installing git on Debian/Ubuntu:
141
142     $ sudo apt-get install git
143
144 For Fedora users:
145
146     $ sudo dnf install git
147
148 Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
149
150     $ git clone --depth 1 https://github.com/minetest/minetest.git
151     $ cd minetest
152
153 Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
154
155     $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
156
157 Download source, without using git:
158
159     $ wget https://github.com/minetest/minetest/archive/master.tar.gz
160     $ tar xf master.tar.gz
161     $ cd minetest-master
162
163 Download minetest_game, without using git:
164
165     $ cd games/
166     $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
167     $ tar xf master.tar.gz
168     $ mv minetest_game-master minetest_game
169     $ cd ..
170
171 #### Build
172
173 Build a version that runs directly from the source directory:
174
175     $ cmake . -DRUN_IN_PLACE=TRUE
176     $ make -j <number of processors>
177
178 Run it:
179
180     $ ./bin/minetest
181
182 - Use cmake . -LH to see all CMake options and their current state
183 - If you want to install it system-wide (or are making a distribution package),
184   you will want to use -DRUN_IN_PLACE=FALSE
185 - You can build a bare server by specifying -DBUILD_SERVER=TRUE
186 - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
187 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
188   - Debug build is slower, but gives much more useful output in a debugger
189 - If you build a bare server, you don't need to have Irrlicht installed.
190   In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
191
192 ### CMake options
193
194 General options:
195
196     BUILD_CLIENT           - Build Minetest client
197     BUILD_SERVER           - Build Minetest server
198     CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
199         Release            - Release build
200         Debug              - Debug build
201         SemiDebug          - Partially optimized debug build
202         RelWithDebInfo     - Release build with Debug information
203         MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
204     ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
205     ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
206     ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
207     ENABLE_GETTEXT         - Build with Gettext; Allows using translations
208     ENABLE_GLES            - Search for Open GLES headers & libraries and use them
209     ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
210     ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
211     ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
212     ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
213     ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
214     ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
215     ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
216     ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
217     RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
218     USE_GPROF              - Enable profiling using GProf
219     VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
220
221 Library specific options:
222     
223     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
224     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
225     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
226     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
227     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
228     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
229     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
230     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
231     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
232     FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
233     FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
234     GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
235     GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
236     GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
237     GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
238     GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
239     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
240     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
241     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
242     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
243     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
244     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
245     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
246     POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
247     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
248     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
249     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
250     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
251     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
252     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
253     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
254     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
255     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
256     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
257     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
258     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
259     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
260     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
261     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
262     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
263     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
264     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
265     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
266     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
267     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
268     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
269     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
270     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
271     ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
272     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
273     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
274
275 ### Compiling on Windows
276
277 * This section is outdated. In addition to what is described here:
278   * In addition to minetest, you need to download minetest_game.
279   * If you wish to have sound support, you need libogg, libvorbis and libopenal
280   
281 * You need:
282         * CMake:
283                 http://www.cmake.org/cmake/resources/software.html
284         * A compiler
285                 * MinGW: http://www.mingw.org/
286                 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
287         * Irrlicht SDK 1.7:
288                 http://irrlicht.sourceforge.net/downloads.html
289         * Zlib headers (zlib125.zip)
290                 http://www.winimage.com/zLibDll/index.html
291         * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
292                 http://www.winimage.com/zLibDll/index.html
293         * SQLite3 headers and library
294                 https://www.sqlite.org/download.html
295         * Optional: gettext library and tools:
296                 http://gnuwin32.sourceforge.net/downlinks/gettext.php
297                 * This is used for other UI languages. Feel free to leave it out.
298         * And, of course, Minetest:
299                 http://minetest.net/download
300 * Steps:
301         * Select a directory called DIR hereafter in which you will operate.
302         * Make sure you have CMake and a compiler installed.
303         * Download all the other stuff to DIR and extract them into there.
304           ("extract here", not "extract to packagename/")
305             * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
306             * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
307               and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
308               into "sqlite3" directory, and generate sqlite3.lib using command
309               "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
310         * All those packages contain a nice base directory in them, which
311           should end up being the direct subdirectories of DIR.
312         * You will end up with a directory structure like this (+=dir, -=file):
313         -----------------
314         + DIR
315                 * zlib-1.2.5.tar.gz
316                 * zlib125dll.zip
317                 * irrlicht-1.8.3.zip
318                 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
319                 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
320                 * 110214175330.zip (or whatever, this is the minetest source)
321                 + zlib-1.2.5
322                         * zlib.h
323                         + win32
324                         ...
325                 + zlib125dll
326                         * readme.txt
327                         + dll32
328                         ...
329                 + irrlicht-1.8.3
330                         + lib
331                         + include
332                         ...
333                 + sqlite3
334                         sqlite3.h
335                         sqlite3ext.h
336                         sqlite3.lib
337                         sqlite3.dll
338                 + gettext (optional)
339                         +bin
340                         +include
341                         +lib
342                 + minetest
343                         + src
344                         + doc
345                         * CMakeLists.txt
346                         ...
347         -----------------
348         * Start up the CMake GUI
349         * Select "Browse Source..." and select DIR/minetest
350         * Now, if using MSVC:
351                 * Select "Browse Build..." and select DIR/minetest-build
352         * Else if using MinGW:
353                 * Select "Browse Build..." and select DIR/minetest
354         * Select "Configure"
355         * Select your compiler
356         * It will warn about missing stuff, ignore that at this point. (later don't)
357         * Make sure the configuration is as follows
358           (note that the versions may differ for you):
359           
360                 BUILD_CLIENT             [X]
361                 BUILD_SERVER             [ ]
362                 CMAKE_BUILD_TYPE         Release
363                 CMAKE_INSTALL_PREFIX     DIR/minetest-install
364                 IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
365                 RUN_IN_PLACE             [X]
366                 WARN_ALL                 [ ]
367                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
368                 ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
369                 ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
370                 GETTEXT_BIN_DIR          DIR/gettext/bin
371                 GETTEXT_INCLUDE_DIR      DIR/gettext/include
372                 GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
373                 GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
374         
375         * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
376           right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
377           SQLITE3_LIBRARY manually.
378         * If you want to build 64-bit minetest, you will need to build 64-bit version
379           of irrlicht engine manually, as only 32-bit pre-built library is provided.
380         * Hit "Configure"
381         * Hit "Configure" once again 8)
382         * If something is still coloured red, you have a problem.
383         * Hit "Generate"
384         If using MSVC:
385                 * Open the generated minetest.sln
386                 * The project defaults to the "Debug" configuration. Make very sure to
387                   select "Release", unless you want to debug some stuff (it's slower
388                   and might not even work at all)
389                 * Build the ALL_BUILD project
390                 * Build the INSTALL project
391                 * You should now have a working game with the executable in
392                         DIR/minetest-install/bin/minetest.exe
393                 * Additionally you may create a zip package by building the PACKAGE
394                   project.
395         If using MinGW:
396                 * Using the command line, browse to the build directory and run 'make'
397                   (or mingw32-make or whatever it happens to be)
398                 * You may need to copy some of the downloaded DLLs into bin/, see what
399                   running the produced executable tells you it doesn't have.
400                 * You should now have a working game with the executable in
401                         DIR/minetest/bin/minetest.exe
402
403 ### Bat script to build Windows releases of Minetest
404
405 This is how we build Windows releases.
406
407     set sourcedir=%CD%
408     set installpath="C:\tmp\minetest_install"
409     set irrlichtpath="C:\tmp\irrlicht-1.7.2"
410     
411     set builddir=%sourcedir%\bvc10
412     mkdir %builddir%
413     pushd %builddir%
414     cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
415     if %errorlevel% neq 0 goto fail
416     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
417     if %errorlevel% neq 0 goto fail
418     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
419     if %errorlevel% neq 0 goto fail
420     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
421     if %errorlevel% neq 0 goto fail
422     popd
423     echo Finished.
424     exit /b 0
425     
426     :fail
427     popd
428     echo Failed.
429     exit /b 1
430
431 Version scheme
432 --------------
433
434 Minetest partially follows semver (major.minor.patch).
435
436 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, 
437 ie: 5.0.0-dev is the development version leading to 5.0.0.
438
439 Prior to that, we used oldversion-dev.
440
441 Semver was adopted after 0.4.X series. Before that we used 0.major.minor scheme.