4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
8 An InfiniMiner/Minecraft inspired game.
10 Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
29 8. [Version Scheme](#version-scheme)
33 ----------------------
34 - Website: http://minetest.net/
35 - Wiki: http://wiki.minetest.net/
36 - Developer wiki: http://dev.minetest.net/
37 - Forum: http://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse | Look around |
50 | Space | Jump/move up |
51 | Shift | Sneak/move down |
52 | Q | Drop itemstack |
53 | Shift + Q | Drop single item |
54 | Left mouse button | Dig/punch/take item |
55 | Right mouse button | Place/use |
56 | Shift + right mouse button | Build (without using) |
57 | I | Inventory menu |
58 | Mouse wheel | Select item |
60 | Z | Zoom (needs zoom privilege) |
63 | Esc | Pause menu/abort/exit (pauses only singleplayer game) |
64 | R | Enable/disable full range view |
65 | + | Increase view range |
66 | - | Decrease view range |
67 | K | Enable/disable fly mode (needs fly privilege) |
68 | L | Enable/disable pitch move mode |
69 | J | Enable/disable fast mode (needs fast privilege) |
70 | H | Enable/disable noclip mode (needs noclip privilege) |
71 | E | Move fast in fast mode |
72 | F1 | Hide/show HUD |
73 | F2 | Hide/show chat |
74 | F3 | Disable/enable fog |
75 | F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
76 | F5 | Cycle through debug information screens |
77 | F6 | Cycle through profiler info screens |
78 | F7 | Cycle through camera modes |
79 | F9 | Cycle through minimap modes |
80 | Shift + F9 | Change minimap orientation |
81 | F10 | Show/hide console |
82 | F12 | Take screenshot |
88 * `bin` - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user` - User-created modifiable data
92 Where each location is on each platform:
94 * Windows .zip / RUN_IN_PLACE source:
99 * $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
100 * $share = `C:\Program Files\Minetest (Depends on the install location)`
101 * $user = `%Appdata%\Minetest`
104 * `share` = `/usr/share/minetest`
105 * `user` = `~/.minetest`
107 * `bin` = `Contents/MacOS`
108 * `share` = `Contents/Resources`
109 * `user` = `Contents/User OR ~/Library/Application Support/minetest`
111 Worlds can be found as separate folders in: `user/worlds/`
117 - It is created by Minetest when it is ran the first time.
118 - A specific file can be specified on the command line:
119 `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121 `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
123 Command-line options:
124 ---------------------
129 ### Compiling on GNU/Linux
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC | 4.9+ | Can be replaced with Clang 3.4+ |
137 | Irrlicht | 1.7.3+ | |
139 | LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
140 | GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
141 | JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
145 sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
149 sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
153 You can install Git for easily keeping your copy up to date.
154 If you don’t want Git, read below on how to get the source without Git.
155 This is an example for installing Git on Debian/Ubuntu:
163 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
165 git clone --depth 1 https://github.com/minetest/minetest.git
168 Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
170 git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
172 Download source, without using Git:
174 wget https://github.com/minetest/minetest/archive/master.tar.gz
178 Download minetest_game, without using Git:
181 wget https://github.com/minetest/minetest_game/archive/master.tar.gz
183 mv minetest_game-master minetest_game
188 Build a version that runs directly from the source directory:
190 cmake . -DRUN_IN_PLACE=TRUE
191 make -j <number of processors>
197 - Use `cmake . -LH` to see all CMake options and their current state
198 - If you want to install it system-wide (or are making a distribution package),
199 you will want to use `-DRUN_IN_PLACE=FALSE`
200 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
201 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
202 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
203 - Debug build is slower, but gives much more useful output in a debugger
204 - If you build a bare server, you don't need to have Irrlicht installed.
205 - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
209 General options and their default values:
211 BUILD_CLIENT=TRUE - Build Minetest client
212 BUILD_SERVER=FALSE - Build Minetest server
213 CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
214 Release - Release build
216 SemiDebug - Partially optimized debug build
217 RelWithDebInfo - Release build with debug information
218 MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
219 ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
220 ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
221 ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
222 ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
223 ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
224 ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
225 ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
226 ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
227 ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
228 ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
229 ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
230 ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
231 ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
232 OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
233 RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
234 USE_GPROF=FALSE - Enable profiling using GProf
235 VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
237 Library specific options:
239 BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
240 BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
241 CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
242 CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
243 CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
244 EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
245 EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
246 FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
247 FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
248 FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
249 FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
250 GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
251 GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
252 GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
253 GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
254 GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
255 IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
256 IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
257 IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
258 LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
259 LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
260 LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
261 PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
262 POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
263 REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
264 REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
265 SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
266 SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
267 LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
268 LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
269 MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
270 OGG_DLL - Only if building with sound on Windows; path to libogg.dll
271 OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
272 OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
273 OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
274 OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
275 OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
276 OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
277 OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
278 SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
279 SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
280 VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
281 VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
282 VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
283 VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
284 VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
285 XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
286 ZLIB_DLL - Only on Windows; path to zlib1.dll
287 ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
288 ZLIB_INCLUDE_DIR - Directory that contains zlib.h
289 ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
291 ### Compiling on Windows
293 * This section is outdated. In addition to what is described here:
294 * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
295 * If you wish to have sound support, you need libogg, libvorbis and libopenal
299 http://www.cmake.org/cmake/resources/software.html
301 * MinGW: http://www.mingw.org/
302 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
304 http://irrlicht.sourceforge.net/downloads.html
305 * Zlib headers (zlib125.zip)
306 http://www.winimage.com/zLibDll/index.html
307 * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
308 http://www.winimage.com/zLibDll/index.html
309 * SQLite3 headers and library
310 https://www.sqlite.org/download.html
311 * Optional: gettext library and tools:
312 http://gnuwin32.sourceforge.net/downlinks/gettext.php
313 * This is used for other UI languages. Feel free to leave it out.
314 * And, of course, Minetest:
315 http://minetest.net/download
317 * Select a directory called DIR hereafter in which you will operate.
318 * Make sure you have CMake and a compiler installed.
319 * Download all the other stuff to DIR and extract them into there.
320 ("extract here", not "extract to packagename/")
321 * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
322 * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
323 source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
324 binaries into "sqlite3" directory, and generate sqlite3.lib using
325 command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
326 * All those packages contain a nice base directory in them, which
327 should end up being the direct subdirectories of DIR.
328 * You will end up with a directory structure like this (+=dir, -=file):
334 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
335 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
336 * 110214175330.zip (or whatever, this is the minetest source)
364 * Start up the CMake GUI
365 * Select "Browse Source..." and select DIR/minetest
366 * Now, if using MSVC:
367 * Select "Browse Build..." and select DIR/minetest-build
368 * Else if using MinGW:
369 * Select "Browse Build..." and select DIR/minetest
371 * Select your compiler
372 * It will warn about missing stuff, ignore that at this point. (later don't)
373 * Make sure the configuration is as follows
374 (note that the versions may differ for you):
378 CMAKE_BUILD_TYPE Release
379 CMAKE_INSTALL_PREFIX DIR/minetest-install
380 IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
383 ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
384 ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
385 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
386 GETTEXT_BIN_DIR DIR/gettext/bin
387 GETTEXT_INCLUDE_DIR DIR/gettext/include
388 GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
389 GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
391 * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
392 right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
393 SQLITE3_LIBRARY manually.
394 * If you want to build 64-bit minetest, you will need to build 64-bit version
395 of irrlicht engine manually, as only 32-bit pre-built library is provided.
397 * Hit "Configure" once again 8)
398 * If something is still coloured red, you have a problem.
401 * Open the generated minetest.sln
402 * The project defaults to the "Debug" configuration. Make very sure to
403 select "Release", unless you want to debug some stuff (it's slower
404 and might not even work at all)
405 * Build the ALL_BUILD project
406 * Build the INSTALL project
407 * You should now have a working game with the executable in
408 DIR/minetest-install/bin/minetest.exe
409 * Additionally you may create a zip package by building the PACKAGE
412 * Using the command line, browse to the build directory and run 'make'
413 (or mingw32-make or whatever it happens to be)
414 * You may need to copy some of the downloaded DLLs into bin/, see what
415 running the produced executable tells you it doesn't have.
416 * You should now have a working game with the executable in
417 DIR/minetest/bin/minetest.exe
419 ### Bat script to build Windows releases of Minetest
421 This is how we build Windows releases.
424 set installpath="C:\tmp\minetest_install"
425 set irrlichtpath="C:\tmp\irrlicht-1.7.2"
427 set builddir=%sourcedir%\bvc10
430 cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
431 if %errorlevel% neq 0 goto fail
432 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
433 if %errorlevel% neq 0 goto fail
434 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
435 if %errorlevel% neq 0 goto fail
436 "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
437 if %errorlevel% neq 0 goto fail
447 ### Windows Installer using WIX Toolset
453 In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
455 Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
457 Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
458 It may take some minutes to generate the installer.
463 We provide Minetest server docker images using the Gitlab mirror registry.
465 Images are built on each commit and available using the following tag scheme:
467 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
468 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
469 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
471 If you want to test it on a docker server, you can easily run:
473 sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
475 If you want to use it in a production environment you should use volumes bound to the docker host
476 to persist data and modify the configuration:
478 sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
480 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
482 Note: If you don't understand the previous commands, please read the official Docker documentation before use.
484 You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
489 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
491 - Major is incremented when the release contains breaking changes, all other
492 numbers are set to 0.
493 - Minor is incremented when the release contains new non-breaking features,
495 - Patch is incremented when the release only contains bugfixes and very
496 minor/trivial features considered necessary.
498 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
499 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
500 Prior to that we used `previous_version-dev`.